Classic Hard Mode, a challenge of luck! See how many dice rolls you can do before your character inevitably dies!
THE RULES
1) START YOUR CHARACTER SQUAD
Generate three characters. Whatever the first three names that pop up are yours, start them out as a warrior
wcc2revamp.freeforums.net/page/cleav-temp2) ADDING MORE CHARACTERS- Adopting from kitting threads NOT older adoptables, they must start out as kits
- If one of your original three die you can use the generator to get another warrior age cat
3) ENTERING A ROLEPLAY
- All roleplays must be open
EXCEPTIONS: Mentoring, patrolling, or if your character becomes essential and clan staff would like to do private rps
- Every time you create a thread or enter an open thread you must roll dice (google dice, whatever you’d like) to determine what is going to happen. Dice roll meanings depend upon age, all dice should be six sided.
4) HEALTH BARDepending upon your character's age the health bar varies. You can replenish and lose health, but you can never exceed the health limit of their age group. If they lose too much health without replenishing this will result in death.
Warrior: ♡♡♡♡♡
Apprentice: ♡♡♡
Kit: ♡♡
ROLLING THE DICE
WARRIOR DICE ROLLS
1) Death- Character must die, roll again for the death
2) Pursue a mate- Character must pursue a mate with anyone, of age, who enters the rp. If you have a mate you can refuse this prompt, but get no heart (+1 ♡)
3) Start a fight- Start a fight with anyone (-1 ♡) if you lose the fight, (+1 ♡) if you win the fight
4) Break the warrior code- Choose any part of the code to break, if you’re punished (-1 ♡)
5) Leave- Leave your clan whether your captured in prison, lost, or willingly left permanently or temporarily
6) Weakness- Your character is going to gain a weakness in this rp, roll for what it is (-1 ♡)
APPRENTICE DICE ROLLS1) Death- Character must die, roll again for the death
2) Training- Train with whoever enters the roleplay (+1 ♡)
3) Sneak Out- Sneak over the border to explore another clan, if injured (-1 ♡) if unharmed (+1 ♡)
4) Lose a body part- Lose a body part due to a hunter trap, predator, enemy, etc. (-1 ♡)
5) Chores- Do chores or try to escape doing them (+1 ♡)
6) Prey thief- Steal prey from another clans territory, if stopped/ captured (-1 ♡) if successful (+1 ♡)
KIT DICE ROLLS1) Death- Character must die, roll again for the death
2) Play- Play with anyone who enters in the rp (+1 ♡)
3) Practice fighting- Ambush an unsuspecting cat (+1 ♡)
4) Sick- Gain a horrible sickness (-1 ♡)
5) Fieldtrip- Your kit is taken out of camp whether they decided to sneak out, asked a warrior to explore, or were taken by a bird
6) Weakness- Your character is going to gain a weakness in this rp, roll for what it is (-1 ♡)
DEATH ROLLS1) Survive- Your character was on the verge of death, but lives, make sure the experience still leaves some long lasting wounds or mental scars!
2) Killed by a predator
3) Killed by an enemy cat
4) Sickness
5) Your choice!
6) Drowning
WEAKNESS ROLLS1) Lose one of their five senses
2) Lose a body part
3) Gain a sickness
4) Gain a traumatizing phobia
5) Gain a disorder
6) Gain a horrific injury that can be overcome in time
HEALTH BOOSTERS- Attend a gathering +1 ♡
- Gain a mate +1 ♡
- Have kits with a character that isn’t your own (each kit that is added to the joining thread is +1 ♡)
- First friend made +1 ♡
- Character avoided near death experience +1 ♡
- Save someone +1 ♡
- Kill a cat +1 ♡
- Encountering a kittypet, loner, rogue, two-leg, outsider, mentor, leader, deputy figure, medicine cat, or medicine cat apprentice (each encounter is +1 ♡)