Warrior Cat Clans 2 (WCC2 aka Classic) is a roleplay site inspired by the Warrior series by Erin Hunter. Whether you are a fan of the books or new to the Warrior cats world, WCC2 offers a diverse environment with over a decade’s worth of lore for you - and your characters - to explore. Join us today and become a part of our ongoing story!
News & Updates
11.06.2022 The site has been transformed into an archive. Thank you for all the memories here!
Here on Classic we understand that sometimes life can get difficult and we struggle. We may need to receive advice, vent, know that we are not alone in our difficult times, or even just have someone listen to what's going on in our lives. In light of these times, we have created the support threads below that are open to all of our members at any time.
DISCLAIMER: The Overhaul is not guaranteed, there will be a public vote on January 5th to determine if an overhaul is happening
THERE IS NO LIMIT TO THE AMOUNT OF CLANS THAT CAN BE SIGNED UP
SCHEDULING
DAC Deadline: December 14th DAC Voting: December 15th - December 21st
Overhaul Voting: January 5th - January 11th (We’re waiting till the 5th because we want you to have time to vote and not worry about Christmas and New Years preparations!)
Linked are the brief summaries of clan submissions. Check back to see if any new ones get added or updated!
If you have any questions regarding the revamp site contact Honeystorm!
HOW THIS WILL WORK? Step 1 Fill out the Clan Format below (Don’t forget, you can work in teams!)
Step 2 Head to the revamp site, your own personal site, or use bbcode to create your clan layout! You can use the free code below to get a default layout. Transfer everything you wrote down on the Clan Format into the clan layout. This is what voters will be looking over so make sure it’s visible! I will also update this thread to include any members who are willing to help designers make a page so don’t forget to check back!
Step 3 Submit the link of your clan page, remember, you’re always welcome to update your page even after submitting so long as it’s before December 14th!
HOW VOTING WILL WORK The judges of who will determine what the new clans will be from this contest is everyone!
There will be 10 clans/ groups selected. Of these 10 there must be at least 2 revolution groups or at least 4 clans. Meaning if there’s more revolution groups selected we have to choose at least 4 clans or if there’s more clans made there must be at least 2 revolution groups.
When voting clans and revolution groups will be listed together and you will check mark 10 of the ones you want. (This is subject to change)
RULES 1. If you make the clan, you lead the clan. If you do not want to lead the clan you are creating please specify at the top of your post when you submit your clan entry
2. Once December 14th passes it’s hands off editing your clan of any massive changes. This means if you made a clan of desert warriors with a cowboy theme, you cannot suddenly change it to a beach clan with a viking aesthetic, once people are voting. Otherwise that is not what people voted for. If you drastically change your clan during the voting period you will be asked to change it back, failure to comply will result in your clan being disqualified
3. You can only submit a single clan as the lead-creator. This means you cannot be listed as the lead-creator on more than one entry, ie, you cannot submit four clans you made on your own, or four clans where you're listed as 'leading' the team. Being part of multiple teams wherein you are not the lead-creator, however, is fine. This means if you are lead creator it’s within your right to state a member will be your deputy, MC, etc. However you must be transparent if you do choose a deputy or MC and mention it within the layout
REMEMBER! You might be tempted to make an actual clan page with members, patrols, etc. but when people are voting they’ll want to be able to see what your clan is about at a glance. The easier it is to find information, the more likely they’ll be to vote for your clan!
DESIGN A CLAN FORMAT Clan Name (This defines if you fall under clan, tribe or revolution group. If your name has clan in it, it’s a clan, if not, it’s a revolution group, if it's a tribe it has, Tribe of ___) Ranks & Description Territory & Description Religion Do they follow the warrior code or a different code (If it’s a different code please list said code) About Your Clan Culture (optional) Traditions (optional) DEFAULT CLAN LAYOUT || VIEW || CODE || (You can make your own layout, this one is a default)
The Red Order Lead-Creator: encré List any other members, Deputy, MC, MCA: none 4 Traits That Describe Your Clan: Secretive, Powerful, Family-orientated, Vain
Lead-Creator: GidgetGal List any other members, Deputy, MC, MCA: Paige (MC), Cleaver 4 Traits That Describe Your Clan: Honorable, Adaptable, Devoted, Reserved
- Stormclan Camp: Stormclan’s camp is located in an abandoned lighthouse, forgotten by time and overrun with plant life, sitting atop a small hill overlooking the beach. The inside of the lighthouse consists of three floors and an observation deck with a spiral metal staircase, known as ‘silver stones’, connecting them. The Lifeguard, Elders, Queens, and Kits live on the Ground Floor, Warriors and Apprentices share the Middle Floor, and the Leader and Deputy split the Top Floor. The lighthouse's Observation Deck, known as the "High Cliff", is where clan meetings are held.
- The Iron Monster: The imposing carcass of what was once a massive Twoleg Monster that roamed the seas, now used as a private meeting spot for warriors and play place for apprentices.
- The Marine Forest: A large, dry-ground forest that covers the majority of Stormclan’s territory and is their main source of prey.
- The Shore of Shifting Sands: A long stretch of golden, smooth sand that covers a long length of StormClan territory. Spanning all the way from the Iron Monster, past Stormclan's Camp, all the way to the Sea-Bridge. The cats of Stormclan refer to the body of water beside it as an "ocean" or "sea", but it's actually just an incredibly large freshwater lake.
- The Colorful Sea-Bridge: A long wooden frame stretching out from the shoreline of Stormclan’s territory and over the sea. It is held up by long wooden poles, that some cats who have swum down far enough say are embedded into the sea's sandy bottom. During the warmer times of the year, the bridge becomes a lively place covered from head to toe by Twolegs.
- The Twolegplace: A large Twolegplace lies at the southernmost border of the territory, with a cobblestone Thunderpath connecting it to the Sea-Bridge in the north. Familiar local kittypets are allowed to wander around the outside of the forest, but are unable to join Stormclan unless they forsake their twolegs.
Religion: Stormclan believes in Starclan as a heaven, but they do not worship their warrior ancestors outright as other clans do. Ghosts exist to guide and give advice, but ultimately are not any more enlightened than living cats are. Instead, the cats “worshiped” are the ones who have done the most to deserve it in life. In Stormclan’s eyes, the cats who lived the most honorable lives are the most capable of teaching them how to continue the clan's legacy of honor in the future.
Do they follow the warrior code or a different code: The Warrior Code.
About Your Clan: To outsiders, Stormclan is as detached and unyielding and as its namesake; making their home within the cold stone of an abandoned lighthouse, they are a clan structured around the concept of honor, and are forced to follow strict rules for its achievement. To themselves, Stormclan is nothing less than home. The cats around them, kin or not, are family, and they wholeheartedly believe their rules exist in order to protect their way of life from those who would seek to destroy it.
Culture: The cats of Stormclan don’t particularly focus on the morals of “good vs evil”, but rather base their entire society around the concepts of “honor vs dishonor”, which they uphold through an almost obsessive devotion of the Warrior Code. Punishments for breaking the warrior code are more severe than other clans, but are reasonably appropriate to the crime committed. Proving one's honor through selflessness, devotion, and good deeds is rewarded in excess, while to die a selfish or cowardly death is considered the greatest dishonor to one’s family, so much so that no cat is allowed to mourn for them.
Traditions:
The Trials: The trials are an event held every so often as a way for warriors to prove their honor and justice to Stormclan. The event takes place in different locations and forms. The leader will typically decide when a trial will take place. Cats who sign themselves up to the trial cause will partake in a set of challenges, to earn honor points and move themselves up the warrior rank of honor. The more trials completed, the more respected within the clan they become. The trials are typically held as quests or challenges for any able warrior. Those that complete the trials will not just earn honor but also special privileges within the clan.
Fire Festival: During the longest, hottest days of Greenleaf, twolegs hold an elaborate ceremony on the Sea-Bridge. It features exotic food, loud music, and indescribable machines of all shapes and sizes, all culminating in the great ‘Sky Sparks’: enormous, colorful nightly explosions of fire that seem to reach towards the heavens. Stormclan has since come to recognize the ceremonies as a twoleg celebration of Summer itself, and have decided to come together on the beach for those nights; sharing tongues, food, and laughter as the entire clan sits together to watch the Sky Fires and celebrate the good fortune of Greenleaf.
Midnight March: On the longest and shortest nights of the year the cats of Stormclan stay hidden inside their dens. The wind carries a thick milky fog that reeks of decay, and it screams a thousand fierce dying cries. They say within the fog lurks the marchers; deserters from an ancient war, dishonorable cats whose families mourned for them against clan tradition and cursed them to an eternal half-life. Any cat who catches even a glimpse of their shriveled corpses and soulless eyes is forced to take their place, and the oldest marcher in the ranks is finally allowed to pass on. Legend has it that if your family is a member of their ranks, they will spare your life and serve you eternally…but no cat has ever survived an encounter with the marchers.
Clan Name Dawnclan ~ PAGE LINK Ranks & Description Leader, deputy, medicine cat, medicine cat apprentice, The Advocates, warriors, apprentices, Guardians, queens, kits, Elders
The Advocates(RP position)~ The Advocates are the clans most skilled warriors, chosen by the leader and deputy having shown the most promise in their abilities. They help with many things, from traveling to the other clans on behalf of the leader and deputy to being a counsel for their own clan, providing opinions and ideas in various situations and discussions.
Guardians~ Guardians are queens in the clan who have chosen not to return to their warrior duties, they are trusted in the clan to care for the kits and expecting queens whom are help on a high pedestal. They are also charged with looking after found kits who are brought into the clan, as well as kits whose mothers has passed away. Guardians are given basic training in healing and child birth.
Territory & Description Dawnclans territory is bordered by a large mountain, in a sort of green filled canyon at its edge is a beautiful waterfall that flows down into the thick forested section of their home, their camp is located among a closed circle of various sized trees that they reinforce with brambles and thorns. As you travel through the forest away from the mountain you will find yourself in an open valley, the area has many rolling hills, a large twoleg den, and a lush flowery meadow.
Territory landmarks
Lookout point (Located at the top of a flat section of the mountain that sits partially within the northern border of their territory, it is only accessible by a half formed trail that must be scaled, it is very dangerous for those who are not skilled in mountain climbing. All newly named Dawnclan warriors must travel to the ledge and spend their first night as full warriors watching over the land, because they are trained in mountain climbing as apprentices Dawnclan cats are very skilled at it. The sacred tree can be found sitting atop the flat top of Lookout point.)
Whispering falls(A large waterfall that flows down from the mountain, it falls down a small lush green canyon into a semi fast flowing stream that is surrounded by undergrowth and trees. The water slows and flows calmly as it grows further from the waterfall, it curves and travels through the forest into the valley.)
Enchanted meadow(Located in the valley at Dawnclans south border, it is full of brightly colored flowers and various herbs as well as a large number of bees so be sure you are careful when entering the sweetly scented meadow)
Sacred tree(A Uniquely large tree whose roots can be seen above ground, it's branches twist and curve and the bark of the tree is white. Dawnclan refer to it as the Sacred tree due to it's appearance and for the fact that it stands alone atop Lookout point with no other trees or undergrowth around it, it's said that if you go to the sacred tree that visions of long passed ancestors will appear before you.)
Stomping ground( The stomping ground is a frequently visited area in a semi vegetated section of the forest, scattered among the area are stones large enough for the cats of Dawnclan to sunbathe and in their center is a natural hot spring. No cat knows where the heated water originates from, only that it flows from a stream that disappears underground, they assume that it flows from the mountain at their border.
Twoleg den(In the valley of Dawnclan, situated on one of the steeper hillsides is a twoleg den. The large structure is left empty during the cold season, but when warmer weather approaches many twolegs can be seen coming and going, they often stay for long periods of time and leave once more when leaf-bare begins to set in again. It is not prohibited, but going near the twoleg den is greatly frowned upon.) Religion The cats of Dawnclan believe wholeheartedly in Starclan and their warrior ancestors
Do they follow the warrior code or a different code They follow the warrior code About Your Clan Home of the morning sun and in a land filled with light, loyalty, and noble creatures, DawnClan has flourished in ways no one would have expected. It is home to short and medium furred cats with eyes in various hues of blue, green and amber/yellow with the occasional silver, their coats ranging from shades of orange and cream to white with the occasional darker colors. Their life here is blessed! Families are growing, laughter fills the air, hope is everywhere. But not all is happy, these cats are skeptical of the other groups and outsiders, welcoming only kits and expecting mothers that do not share their blood. With StarClan to guide them, they should have no fears but that’s not the case. Like the rest of the cats that believe in StarClan, the Dark Forest is an ever present feature in their lives. Both StarClana Nd the Dark Forest influence cats, and thus cause fear and relief to flood through the cats of DawnClan. Though, with Advocates in the clan, what worries do they have? Their strongest warriors, especially chosen by their dear leader, help to counsel those of their clan and act as messengers to other clans on behalf of the leader of DawnClan. Life in the clan is filled with family oriented individuals. The most strongly influential position to queens and kits are that of the Guardians. The Guardians are queens who never left the nursery and help those queens who still live there by defending them and caring for kits. Just imagine life within the borders of DawnClan. All seems hopeful, loving, and prospering. Why shouldn’t it with cats like the Advocates, the Guardians, and StarClan to watch over them? Culture (optional) Traditional warrior group Traditions (optional) Coming of age ~ A long held tradition of Dawnclan that when an apprentice reaches the status of a full warrior within the clan they are given a painted mark on their forehead and must travel and scale the side of the mountain that resides within their northern border to spend their first night as warriors at Lookout point beside the Sacred tree, watching over the land. All new warriors marks are given in correspondence to their unique traits and personalities by color, this is decided by the clans leader. It is a set rule that no cat is to speak of their experience during their first night as a warrior, but it is rumored that you will be visited by the ancestors before the sun rises.
Dawn Festival ~ A festival held at dawn on the first day of the new year to celebrate those who now walk in Starclan, the festival takes place at the burial grounds where the clan decorates the graves of their ancestors with flowers and paints, then prepare and enjoy a feast along side the spirits of their lost loved ones.
Lead-Creator: Phantom List any other members, Deputy, MC, MCA: Pao (Ian has provided input as well)
4 Traits That Describe Your Clan: Loyal, Skeptical, family-oriented, Noble
Ranks & Description KINGS There are two kings that share power. Roleplaywise, they are the same, but positionwise, one is treated as the deputy and the other the leader. Gender neutral term, both male and females are referred to as 'King'.' Leadership position. EPHOR Equivilant of a medicine cat. They handle healing, as well as the judging of the Syntrophos and Helots. Medical position. EPHOR AGOGE The apprentice to the Ephor. Medical position. GEROUSIA A council of elders that help instruct the kings. Often the decisive vote when the kings cannot agree. Roleplay position. Total of 5 seats. CHAMPIONS The best of the warriors. Elite. Treated like royalty. Roleplay position. HOPLITES Warrior equivilants. AGOGE Apprentice equivilants. Do not get mentors. Once a Syn becomes an Agoge, they will be cast out from their house to survive on their own for 3 moons. They survive like apothetae during this time. SYNTROPHOS (SYNS) Kits. If parents are apothetae, they will be adopted by hoplites that test them to see if they will go on to be agoge or apothetae, otherwise their parents will begin training. Parents can choose to have someone else train their kits. APOTHETAE Those that have little or no combat ability. Viewed as "useless" by the rest of the clan. The clan does not provide specific beds or meals to these cats, as such many are forced to sleep wherever they find room and go hungry. Some sell themselves as servants to other cats in exchange for a warm bed and food. This rank includes the elder; those who have suffered permenant physical disabilities; those who are mute, moderately to severely deaf, blind (or with heavy vision impairments); all those who can't bring themselves to fight for reasons other than physical disability (mental disorders, pacifism, etc) HELOTS Captured cats. Either enemies or unfortunate cats in the wrong place at the wrong time. Will be judged by the Ephor to see if they are worthy of joining the ranks. Until they are judged, they provide basic labor for the clan.
Territory & Description The Paw: An island where the camp is located. What appears to be ruins of temples from long ago are scattered throughout the mountainous island. Named for the shape it seems to resemble. Cat's Claw Crossing: The only way to safely cross the (insert lake name here), Cat's Claw Crossing is the main way to get to The Paw. The simple arch bridge seems to have been built long ago, although it still holds steady. Often referred to as just The Claw. Sleepy Cenote: A beautiful and tranquil cave, overflowing with clear water. This pond is a perfect spot for both recreation and fishing, and is a large supply of the clan's food. There is a large hole in the ceiling that uncareful cats could fall through, though the main entrance is simply a small cave to the side. It's located on The Paw, close enough to the camp that kits freely wander back and forth. The path is highly patrolled to be sure there are no dangers. Watchful Peak: The highest point in the territory. Watchful Peak is the perfect place to see the rest of the territory. There is always at least a patrol-sized group of cats stationed here to watch for invaders. The ruins at the top of the peak serve as a temporary camp for those stationed here. Feral Ridge: Riddled with caves and secret passages, this ridge is home to feral cats. Not much is known about them, other than the terrain makes it impossible to find their camp, and they have been spotted doing rituals of some sort. Valley of Trials: A deep valley near the edge of the territory, it would take a cat normally around two days to cross. During the last half-moon of survival, an agoge will be sent here to prove their worth. If they return, they will be made into a hoplite.
Religion After death, a cat is taken through a river to the underworld, where the judges will decide on their fate. Cats who have betrayed their clan were to stay in the underworld. The average cat, whom has done nothing bad nor nothing that great, is sent to wander aimlessly and indifferent. Cats who have died in battle, or have earned renown in battle, are taken to Elysium, where they gain the ability to be reincarnated.
Bronzeclan worships these three judges, believing that gaining favor will grant them a better afterlife.
Do they follow the warrior code or a different code A more simplified version of the Warrior Code is used in Bronzeclan. They follow the first rule, "Defend your Clan, even with your life. You may have friendships with cats from other Clans, but your loyalty must remain to your Clan, as one day you may meet them in battle." Furthermore, it is against their code to flee from battle.
About Your Clan Hidden in the grasps of the mountains, the powerful cats of Bronzeclan have conquered the expanse of the land as their own. They have risen victorious in many battles and have vanquished many foes. Fiercer than any lion and stronger than any bear, these cats have mastered the art of fighting alongside their brethren, shields at their back. With tactical attacks and raw strength at their side, Bronzeclan is ready for any challenges they may face.
Culture (optional) Cats of Bronzeclan live and die for battle. Cats begin training as a warrior from a young age, where they are taught discipline and survival. Later on in their training, they are taught group combat. Upon graduation to hoplite, unless a bond has been formed with another cat of similar age, they will be assigned a sheild-kin that will fight by their side until death. It is not uncommon for the shield-kin to become mates with each other. Cats who flee from battle will be labeled as a coward and will have one side of their whiskers trimmed to let everyone know of their dishonor.
They are well known for their blunt speech, which often makes other clans believe they lack education. In truth, they merely do not wish to waste time prettying their words for others.
Traditions (optional) SHIELDS When a cat becomes a hoplite, their first task is to weave a shield out of twigs and other materials they can find. This shield is to be carried with them until death, and if they ever lose it they are considered a coward and a deserter. Return with your shield, or on it. FESTIVAL OF CHAMPIONS A massive feast lasting three days near the end of Leaf-Fall to celebrate the return of warriors and the loss of others. Champions, both new and old, are recognized for their accomplishments and victories. The camp is covered in red 'paint' throughout the festival.
WARCRY FESTIVAL At the beginning of Newleaf, the warriors parade around the camp, boasting their might. A series of mock battles take place, and nearby clans are invited to watch. The sounds of drumming on shields is heard throughout the territory as Bronzeclan rises to face a new year.
Lead-Creator: lavellan List any other members, Deputy, MC, MCA: Honeystorm (ephor) 4 Traits That Describe Your Clan: Fierce, Loyal, Disciplined, Frugal
4 Traits That Describe Your Clan: Balanced, Intuitive, Dedicated and Disciplined CLICK HERE FOR VISUAL TERRITORY MAP _________________________________
Ranks & Description :
Leader, Deputy, Medicine Cat, MCA, Warriors, Apprentice, Queen and Elder Unique Positions Champions- An elite Trio of cats, often known for their strength, bravery and wisdom. The leader often takes advice from his trio and their deputies as leadership is seen as a sovereign position and this group and the deputies almost parliament-like.
Territory & Description :
Named for the bright and vivid evergreens that cover the land, Emeraldclan's territory lays at the foot of a large mountain side, drenched in an endless sea of evergreen oaks. A large stream cuts through Emeraldclan, breaking apart into smaller creaks that branch off in the heart of the forest. Heading deeper into the territory, you will eventually come to the foot of a grand mountain side where you will find Emeraldclan's camp.
Territory Landmarks: Abandoned Wooden Shack: A small, broken down wooden shack inhabited by two-legs before the time of the warriors. Despite being run down, the broken walls, doors and windows are covered in vines and moss due to the lack of inhabitants over time. Crystal Waterfall: A steep and tall waterfall that hangs over the edge of the mountain cliff that leads down to a crystal clear pool . The plunge pool below is the main source of water that streams out throughout the rest of Emeraldclan territory. At the center of the pool is a small island fit for only two and a rather large rock. This is the sacred Crystal Rock that leaders and medicine cats use to connect with Starclan in sacred rituals. The Elder Tree: A large aged tree that has grown tall with a odd shaped arch. It is said that the founders of Emeraldclan took shelter in the Elder tree after getting stuck out in a storm. The founders took this tree as a symbolization of hope and a new beginning, eventually settling near the elder tree. The Elder Tree is now often used to help train young apprentices who are learning how to climb as the tree is fairly easy to climb thanks to its oddly bent shape. Flower Foothill: A field of small hills that are covered in an array of wild life, herbs and flowers. This field is well protected and cared for as it is the location of nearly all of Emeraldclan's medical herbs and remedies. Tall grass in the Flower Foothills are also prime location for many smaller prey, like mouses, voles and quails! Jagged Steps: Jagged steps are an array of stones that are sprinkled throughout the large river that cuts through half of Emeraldclan. This part of the river is often used to cross it. Despite largely hunting in the forest, Emeraldclan cats are not opposed to fishing. Jagged Steps is the best place to learn how to swim as the water is relatively calm and shallow. Berry Fields:
A field of various bushes of berries. This part of the territory is largely only explored by the medicine cats as the field is riddled with edible and non-edible berries that can be health threatening. Due to this issue, leaders over time have created restrictions, especially to apprentices who are unaware of the potential dangers.
Religion :
The Classic belief in Starclan.
Do they follow the warrior code or a different code :
They follow the traditional Warrior Code.
About Your Clan :
Emeraldclan follows the classic take that the Warrior Series has, though this clan is much more religiously led than that of the other clans. Many of the traditions and mindsets found throughout Emeraldclan is often led and credited to Starclan. Because of the strong devotion to Starclan, Emeraldclan is notoriously known for being a rather peaceful and least problematic clan. This clan is also very well know for their ability to be able to adapt well to their environment, over time incorporating fishing as another source of hunting which many other clans avoid due to discomfort and stress swimming and fishing creates in cats. One factor that stands out with Emeraldclan as well is tree climbing skills that are taught to cats at a young age. Often, you will find many border patrolling cats posted in the tress and surveying from the highest branches to get a better view of the forestry below.
Traditions :
One major tradition that Emeraldclan practices that no other clan does is the Changing of Times Festival. This festival is very heavily spiritual and it completed during the transitions of seasons, Leaf-bare, Newleaf, Greenleaf and Leaf-fall. Emeraldclan as a whole travels to the Elder Tree and takes the time to share tongues as well as review the season of passing, sharing stories of those who have passed, those who have grown and the successes and failures of a clan. At the end of the Festival, the clan takes a moment of silence to praise and thank Starclan for the blessing of the past seasons.
Executive Council : ( The Leadership and Medical Staff of the Institute )
The Director : The leader of the Institute.
The Inquisitor : The deputy of the Institute. They typically ruling family born and come from one of the Cabinet Heads, but can be a Citizen. If they are a Citizen they must be adopted by the ruling family and take that family’s last name.
The Doctor : (Glassvale) The Medicine Cat of the Institute. They are dedicated to the
The Junior : The MCA of the Institute. Is the child of the Doctor and Pastor.
Cabinet : ( Cat’s that are the heads of the Ruling Families, and are RP role positions)
The Professor : ( Goldkeep ) The run the academy for the _______. The are the head of the Educators.
The Investigator : (Blackbane) They are in charge of Internal Affairs. They investigate crime, handle preparing the dead for the passing ritual. Also in charge of the institute's safety, by investigating areas for hazards.
The Cultivator : (Firelace) In charge of hunting, helping growing/gathering herbs for the Medical Staff. Also in charge of searching areas
The Ambassador : (Proudcrest) The military of the group. They are in charge of protecting the Institute’s territory. They lead war parties into battle along with the Director and Inquisitor.
The Pastor : (Glassvale) They are the mate to the Doctor. They were chosen as a child or student that showed a spiritual connection with the gods mostly the god Rafael. They were chosen to become the mate for their are normally stem from a commoner family and take the last name Glassvale. They step down when the Intern becomes the next Doctor. The Pastor and Pastor in training.
League of Five : ( the ruling families, offspring from these families tend to follow in the pawsteps of their family and tend to return to their birthplace after they )
Firelace: Dedicated to the goddess Edan. They are known for being excellentant hunters. Most cats from this family are slender built and are known for being quick on their paws. A common trait is that most Firelaces’ have ginger pelts or orange eyes.
Glassvale: Dedicated to the god Rafael. The Glassvale family originated from the first The Doctor that served for Anathema Institute. They are known for being talented healers and serving alongside Firelace members. They are known for being pure white cats with unique blue or teal colored eyes. Deafness is a common trait in this family group. They help tend to the unkept of the cemetery underneath the Pastor and Doctor.
Goldkeep: Dedicated to the goddess Mivera. They are known for being Eductors and running the Department of Education. They originate from the first Professor. They help mold the young minds of the future. They are known for their tan to golden color pelts and their friendly yellow or hazel eyes.
Proudcrest: Dedicated to the god Aaroh. The Proudcrest has always been the backbone of the Institute. Making sure it and the members stay protected. They are proud members who are very close knit. They are known for their tabby markings and amber, yellow or green eyes.
Blackbane : Dedicated to the god Delani. They keep the members of the Institute in line. They inforce the laws and run the Department of Safety. They are known for having black or ashen grey pelts. Blue eyes are a rarity in this family group.
Other Members
Veterans: eldery, seasoned members of Anathema Institute. They are well respected by every member of the Institute. Their wisdom is regarded as important. Younger members often give Veterans gifts when they retire as a sign of respect.
Citizens : normal everyday warriors. They are broken up into departments and live within their department underneath that ruling family. They tend to worship the god/goddess of their department but are allowed to worship whatever god/goddess they want to align themselves with. Every member worships Anastasia Mortala.
Interns: The stage between Students and Citizens. They live within their desired Department’s camp. They are finalizing their training by going on patrols or missions related to their department.
Students : Apprentices of Anathem Institute. When they turn 6 moons old they leave their families and go to live with the Professor, Educators, and Goldkeeps. They get basic knowledge about every position the first few moons when they are students. When they are ready they graduate to Interns and go to live in the camps of their choosing.
Mothers and Children: They are the mothers and children of the Institute. Mothers that are expecting, move to the main camp to be close to the Medical staff. The birth of their children is celebrated by all and many members will gift mothers with decorative gifts.
Territory & Description
They live on a once grand sprawling college campus. That once housed thousands of twolegs at one point, but a hurricane left the campus and parts of the surrounding town abandoned. Cats that lived in the dorms with their owners were left behind. Some of the buildings on the north side that didn’t get damaged by storm are still operational and occasionally used by Twolegs but only rarely. The campus is no longer being used for educational purposes and had since been shut down leaving the buildings full of the belongings that were left behind.
MAIN CAMP; Main camp that houses the Director, Iquistor, Doctor, Junior, Glassvales, Mothers and Children, and the Veterans is located in the grand building that used to be the student union for the campus. It is multiple floors and has plenty of room for members to find places to lounge. There is also access to the court yard that offers plenty of spots for members to sunbathe. Many trees are planted around the courtyard offering shady spots during the Summer months.
DGP CONSERATORY; The camp that houses the Gardening and Provisions Department is located in a Conservatory near the former science buildings located on campus. These are the southernmost buildings located near the beach. There is an overgrown prairie, a freshwater pond and three abandoned small greenhouses next to the Converatory where this department houses and grows the herbs that the clan uses. Some exotic plants can be found in these greenhouses. Inside the Conservatory there is a grand large tree that has grown up through the roof poking holes in the glass panels. Many members choose to sleep inside the Conservatory but are careful not to tread on broken shards of glass from the roof.
SAFTEY HALL: The camp that houses the Safety Department is located in the former Business Building. Members can be found wandering the halls. It is easy to get lost in this building and it is unknown what the Safety Department hides in this building.
EDUCATION HALL : The camp that houses the Professor, Educators and Students is the former Library. Shelves of abandoned books can be found here. Many of the members of this camp find comfortable places to sleep on the abandoned couches and chairs left behind. Training for the Students can take place inside and outside depending on the weather. The Library is one of the tallest building on campus and can be seen everywhere from campus. It’s located near the center close to the Student Union.
EASTWOOD STATIUM : The camp that houses the Department of Military is the former Campus football Stadium and Indoor basketball arena. Many members love sleeping inside the Basketball Arena for the warmth and comfort the seats off. Members can often be found sparing in both places. Forming circles and taking turns at fighting on another.
Other places
CEMETERY: the cemetery which is surrounded by black iron fences. Is the place of burial for members that have past. Members burial places are It is abandoned and no two legs visit it. Many of the tomb stones are cracked or falling down.
THE COURTYARD : The courtyard is the place where all clan meetings take place. It is located in front of the Student Union. This is also the place where members share meals with each other and share news with one another before they go back to their living quarters.
OLD CAMPUS: Old Campus many old run down buildings are located here. A few dorms are located here. Some of them members are able to get into. The Department of Safety often checks these to make sure no outsiders are lurking. There are a few large pine trees but a lot of green space that attract birds, squrriels and rabbits.
NEW CAMPUS; New Campus is the place where all of the buildings that house the members of Anathema are located. The buildings are spread out quite a distance. Many trees, sidewalks and grassy areas fill the spaces in between. Many prey sources are found here.
GREEK VILLAGE: The Greek Village, several rows of abandoned row houses. Many of them members can not get into. A few have missing windows or broken doors that allow members access. When a Twoleg activity picks up on the campus. Members move and condense to the Greek village for safety. This also borders a once residential area for the town.
Religion
Origin Story
The Gods and Goddesses are the original six to bring Anathema Institute together. They were bitter former Kittypets that were left to fend for themselves. They protected and gathered all of the other abandoned kittypets left behind after the Storm. Anastasia Mortala took charge and brought peace to the cats that found themselves homeless.
Main Goddess
Anastasia Mortala : Her name means resurrection. She was once a cat that walked the earth under a different name. The Micro Gods and Goddesses do not know her true name but only the name that was given. She was the first Director and is the main goddess that every member of Anathema looks up to. She developed the law and when she died and rose she granted the Micro Gods and Goddesses their positions of power. Her history before Anathema is unknown.
Micro Gods and Goddesses
Edan Firelace: Her name means little and fiery. She is the goddess of Life. She is said to breathe the fire of life into the land to gift the Institute with the prey and herbs that keep them alive. She can be a violent goddess who is believed to punish the Institute with times of famine and disease. Her owner was a Ecology Major.
Minerva Goldkeep : Her name means of mind and intellect. She was the first Professor and developed the Department of Education. She believed in training the youth would make their chances of survival stronger. Her owner was a former Education Major. She is the goddess for Educators and knowledge.
Aaroh Proudcrest : His name means one who ascends, a rider, prideful. He is the god that represents the spirit and pride of a warrior. He is the god the military looks up to. He was the first Ambassador for the Institute and helped create and develop to the military. His owner was a history major.
Delani Blackbane : His name means dark challenger. Delani is the god of justice. He was the first Investigator and helped develop the Department of Safety. He believed in keeping the Institute safe from outsiders and the dangers in their own territory. He believes in following the law. His owner was a Criminal Justice Major.
Rafael Glassvale : His name means healer. He is the spiritual guide for the Doctor and the dead. While he will speak with any Glassvale and the Pastor. He has a wide range of medical knowledge and said to be the first Doctor for the Institute. He helps guide the deceased to their final resting place. His owner was a Pre-Med Major.
Do they follow the warrior code or a different code:
The Code
1. The family is the most important thing in Anathema culture. Respect to one’s family and the Institute is supreme law.
2. Once a member of the Institute always a member. If a member leaves they will be marked down for death and will be killed on sight if seen on Anathema’s territory.
3. A member must never give the secrets of the Institute to outsiders.
4. Outsiders must going to a trial and initiation process if they wish to join the Institute.
5. The Doctor and Pastor are always mates this law to develop a positive relationship between the head of the religious and medical figure heads in Anathema.
6. Veterans are the most respected member Anathema society. To disrespect a Veteran is to bring dishonor to your family and yourself.
7. Friendships with outsiders are strongly discouraged and frowned upon in Anathema society.
8. Veterans, Mothers and Children are to be fed before anyone else in the Institute because they the future and past of Anathema.
9. The Director and The Inquisitor decide the punishments of members that have broken the code or betrayed the Insitiute.
10. It is forbidden to name a child after Anatasia Mortala. Or to assume the last name Mortala. This is a sign of disrespect to the gods.
11. If a commoner wishes to marry into one of the League of Five families. They must take their mate’s last name and drop their commoner name. Only the Citizen that is marrying the League of Five member shall assume their new last name. Previous kittens from other relationships cannot take the League of Five last name. Other family members in the Citizen’s family cannot take the League of Five last name unless they were to also marry a member from the League of Five.
12. If two members from the League of Five were to marry. They would hyphenate their names (ex: Glassvale-Firelace). Their kittens would take the name (ex: Glassvale-Firelace) and would have these last names until they hit their graduation ceremony after their Internship where they will choose their final last name ( ex: Glassvale or Firelace) they cannot have both.
13. If two members of the Citizen class were to marry they would choose which last name they want to take. Citizen’s are NOT allowed to hyphenate their names.
14. Kittens born out of wedlock always take the mother’s last name. If the mother had passed the kittens will take the mother’s last name in a sign of respect for their mother. If no mother is present they take the last name of the father or family member that is taking care of them.
15. If abandon kittens are found they shall take the last name of the member that found them or the member that wishes to adopt them. Abandon/orphan kittens must be adopted into a family.
16. Any outsider that joins must be adopted into a family within Anathema that wishes to vouch and take responsibility over the outsider. At their initiation they will be given the last name of the family they were adopted or the Director will grant them their very own last name.
17. Student and Intern pregnancies are not allowed in Anathema society. It is assumed they would be too focused on their training. If the case were to happen the Student or Intern would be punished.
About Your Clan:
They are a rogue group that was birthed from disaster. They stems from a storm that heavily destroyed a college campus and the town that surrounds it. Abandoned and forgotten by their owners. The former kittypets banded together and have closed themselves. They keep to themselves and are not very fond of strangers. Pure blood is something that is highly valued in the Institute.
- Lead-Creator: Dreamrain List any other members, Deputy, MC, MCA: 4 Traits That Describe Your Clan: proud, secretive, close-knit, cold
Cats of the Storm (Credit goes to Whitemuzzle for giving me the name years and years ago)
Ranks & Description
Leader: Equivalent to a Clan Leader. Their word is pretty much law but they also refer to the Commanders for big decisions and listen to what they have to say when it comes to their divisions. (Leadership Position)
Commanders: Similar in power to a Clan Deputy but there are three of them, one for each division. They are in charge of the day to day running and assignments for their division. One Commander has little power over members of a different division but they are all highly respected and any orders not contradicted by another or the leader are expected to be followed. They assign patrols and for Cave-Guards, decide on outpost placements as well as rotation between outposts and Home Base. If cats want to be extremely formal or very very polite then they will be referred to as Commander (Name) but otherwise everybody in the group goes by their given name. (Probably going to be a roleplay position due to needing three but the next leader will be chosen from them)
Healer: The equivalent to a medicine cat in the clans. Have the most in depth knowledge of healing and illnesses. They are responsible for training members on healing and illness treatment. Unlike medicine cats in clans they are allowed to take a mate and have kits and their trainee is often chosen from one of said kits though not always. (High/Medical Position)
Healer Trainee: The equivalent to a medicine cat apprentice in the clans. (Medical Position)
Medics: Any cats that decided to focus heavily on healer training while training to be a fighter or cave-guard. They are still mainly focused on their main responsibilities as either fighters or Cave-Guards, but they have nearly the level of healing knowledge that a Healer Trainee with a few moons of experience. For Cave-Guard Outposts, there is always one Medic assigned to each so they can act as a temporary Healer. (Roleplay Position)
Fighters: The division tasked with defending the Lake Cave and hunting for the weaker members of the group. They are based out of the Lake Cave and don't wander nearly as far as Cave-Guards do though they are still expected to know the tunnels closest to the Lake Cave.
Cave-Guards: The division tasked with traversing the tunnels and caves that are claimed by the group. Where Fighters live out of the Lake Cave, Cave-Guards are posted in various outposts that are spread out around the camp in all directions. They have a wide range of where they patrol and are expected to learn the tunnels in their section and be able to lead any cat in the group anywhere they might need to go. As their title suggests, they are primarily on the lookout for anything that could move into their tunnels and prove to be a threat to the group, be they either hostile cats or hostile wildlife.
Spies: The smallest and most elite of the divisions. Known about throughout the group but they aren’t acknowledged to exist even when speaking to allies. Their main purpose is to explore and commit to memory tunnels that stretch beyond the ones claimed by the group and be able to lead a group of cats to and through them. As their name suggests they are also responsible for keeping tabs on other clans and groups and their activities and are trained on how to infiltrate enemy encampments in order to gather information. There are always six Spies, three full fledged and three trainees, who will only be promoted if one of the full fledged dies or retires, then the most experienced of the three Trainees will be promoted, and the search for a new Trainee will start. Being chosen to train as a Spy is considered almost as high of an honor as being chosen to train to become the next Healer, since the group is so exclusive and have an important job, and anyone stepping down from the position is unusual unless they are very old or were seriously injured. They have the most autonomy on where they go and do since they aren’t based out of Home Base or any Outposts and are only expected to check in at least once a moon to bring back information.
Trainees: The equivalent to apprentices in the clans. Unlike clan apprentices they receive healer training during the last moon of their training due to the widespread nature of the group, especially when it comes to some of the outposts, any otherwise preventable or treatable injury or illness that happens far from camp can lead to a cat’s death if they had to wait to get back to Home Base.
Queens: Any she-cat that is nursing or expecting kits.
Kits: Any cat under six moons.
The Honored: Equivalent to the elders in clans. Any cat who retired from active service to the group either due to old age or injury. Due to their experience they are occasionally consulted on hugely important matters to the group.
Territory & Description
The Cats of the Storm live primarily in the tunnels and caverns that stretch seemingly endlessly beneath the territories of the clans. Due to prey and herbs being much more abundant above ground, they sometimes go above ground to hunt and collect supplies but these forays are few and far between and they claim no land of their own above ground.
The Lake Cave/Home Base: The group's main home and what Clans would consider the camp. A massive, roughly circular cave that has dozens of caves and tunnels ranging along its high reaching walls. Where the Leader, Commanders, Healer, Healer Trainee, Fighters, and some Cave-Guards are based out of and live. Due to the abundance of defensible caves that are right off the main area, each cat can claim their own cave as their personal den, though families may share larger caves to be closer. The main name comes from the fact that a large lake covers much of the bottom of the cave and provides the easiest source of water and the occasional fish for lucky cats.
Got nicknamed Home Base by Cave-Guards who were assigned away from what was considered home and the name stuck with the division while everyone else continued to refer to it as the Lake Cave.
The most vulnerable cats: kits, queens, and the Honored live on the lowest levels of the cave where they are the most easily defended. Fighters live on the higher levels that have easier access to the wider tunnels around the cave.
The biggest defense comes from the fact that the tunnels that surround the cave are basically a giant confusing maze that you either have to be extremely lucky to find your way through to the Lake Cave or be accompanied by a member of the group. If an enemy manages to find a way into the cave, their next problem comes from the fact that there are few viable ways down to the floor of the cave. Only a few tunnels let out onto a rough path that leads to the lowest levels.
Outposts: Any of many small, easily defensible caves spread throughout the claimed territory of the Cats of the Storm. Used as homes by Cave-Guards that are assigned to that area and are used by anywhere from three to seven cats at a time depending on the size and distance from Home Base.
Religion
The Cats of the Storm don’t really follow a specific religion nor does the Healer talk to any ancestors. Some might believe in something similar to StarClan while others don’t follow any kind of religion.
Code
Follows what is basically the Warrior Code thanks to their long association with SummerClan.
About Your Clan
Long ago before any current cat alive remembers, the Cats of the Storm used to coexist peacefully alongside SummerClan, living in the tunnels directly beneath the clan and at one point claiming small piece of land as their above ground camp that gave the easiest direct access to their main camp beneath the ground. When Blazestar through Graystar lead the clan, the two groups were in constant contact and close allies with COTS helping in the long running war against Shadebringer’s invading group.
After Graystar passed on, a few leaders still remembered and knew of the group but because Graystar was one of the last few cats left alive from the war, the existence of the group was gradually forgotten except for a few cats who were descended from those who were alive during the events of the Shadebringer prophecy.
Culture
The Cats of the Storm are a very tight knit, close and friendly group. Everybody knows everybody
Names can be anything that a cat wishes them to be, either similar to the clans or what clans would consider to be rogue or loner names. Unlike clans which have a specific naming ceremony for every rank and promotion, the Cats of the Storm are given a name at birth that remains unchanged.
Traditions
Layout:
Lead-Creator: Katiana List any other members, Deputy, MC, MCA: None 4 Traits That Describe Your Clan: Loyal, Friendly, open minded,
The two cats who work together to lead the clan to the best of their ability, neither has more authority than the other.
Medicine Cat & Apprentice –
Sorcerer Supreme /Sorcerer’s Apprentice:
Sorcerer Supreme or Sorceress Supreme "practitioner of the mystic or magic arts who has greater skills than all others or commands a greater portion of the ambient magical energies than any other.”
Roleplay –
S.H.I.E.L.D (Agents):
elite team of agents who investigate strange occurrences around the territory and beyond. Its members -- each of whom brings a specialty to the group - work to protect those who cannot protect themselves from extraordinary and inconceivable threats, including a formidable group known as Hydra.
Warriors –
Avengers & Sorcerers
Avengers: The clan’s mightest, and bravest. They protect the clan from threats that S.H.I.E.L.D alone cannot. The fighters and hunters of the clan.
Sorcerers: "practitioner of the mystic or magic arts.” They also fight and hunt for their clan.
Apprentices-
The Kids:
The young cats of the clan training to become either an Avenger, Sorcerer or possibly even an agent of S.H.I.E.L.D
Kits-
Nano-tykes:
Cats under six moons who are too young to train.
Exiled-
Hydra:
"HYDRA's endgame is the overthrow of Marvelclan to establish a fascist, totalitarian clan of their own; thus preemptively eliminating potential threats to their new order"
Initiates-
Recruits:
Cats born outside of Marvelclan that wish to join, these cats must first undergo an initiation period and go through a series of challengers to prove they have what it takes, and their loyalty.
Territory & Description
An abandoned cold war military base on the outskirts of a city, It’s surrounded by a forest and open fields outside city limits, with access to the city via a secret tunnel system underneath their territory that allows them to travel back and forth without being seen and stay out of the open.
Religion
No set religion, everyone can have their own.
About Your Clan
Marvelclan is a clan made up of a bunch of misfits and outcasts who want the chance to prove they are more than what they seem. They consider themselves to be the heros while others only see them as wild vigilantes who do more harm than good. What is it exactly they do you ask? They save others. They’re always inserting themselves into battles they did or didn’t start trying to keep peace between the clans no matter where they’re located or what it may cost.
Culture
TBD
Traditions
(optional)
Lead-Creator: Stark
List any other members, Deputy, MC, MCA: Skelly
4 Traits That Describe Your Clan: Dedicated, Loyal, Brave, Strong
Territory & Description - Named for the silvery gray rock-face at the top of their mountain, SilverClan’s territory is a mix of woodlands and meadows. A waterfall rushes off a steep cliff forming a reflecting lake and a small marshland at it’s base. SilverClan is a diverse clan because its territory is so varied. They eat a wide variety of prey from fish and frogs to rabbits and mice. Every kind of prey is considered a gift from StarClan and nothing is wasted. Not only do they embrace traits found in land type clans but also exhibit characteristics usually found only in water types. They speed over meadows chasing rabbits as easily as they swim in rivers to catch fish.
Other fun territory features - an abandoned cabin, bat caves, a quicksand pit found in the marshes, a small farm across the thunderpath from their territory
Religion - StarClan and the Warrior Code
About Your Clan - Silverclan is based on the clans found in the books. It's for those who enjoy the traditional style of role playing warrior cats.
Ranks & Description : Chief: The leader War-Chief: Second in command Shaman: Medicine Cat Shaman Apprentice: Medicine cat apprentice Warriors: Defenders of the tribe Hunters: Provide for the clan Gatherers: Those who assist the shaman in gathering herbs or the hunters in gathering the prey they have no collected yet Crafters: The Crafters create nifty objects and weapons such as spears, baskets, necklaces, and pouches/leaf bundles. Apprentice: In training Kit-Mothers: Nursing or expecting she-cats Kits: Kittens Elders: The retired
Territory & Description : The Tribe Of Whispering Mountains' camp is nestled in a lush open valley, cradled between two mountains that blend together in the shape of a horse-shoe, alongside a river that snakes through the valley. The river is a great water and food source for the Tribe Cats. It is a gentle and shallow flowing river. The Chief's den is located in a cave on the side of the West Mountain overlooking the valley and camp. A thunderous waterfall is to be found at one end of the valley, forming a pool beneath it that gently feeds into the river. The pool and river are rich with fish and is the tribes main food source. The territory is made up of plateaus, lush grassy plains, rocky terrain, and woodlands. There are two peaks, Sunset Peak and Sunrise Peak. The Sunrise Peak is located on the East Mountain and the Sunset Peak is located on the West Mountain. At dawn and dusk, cats of the tribe may stand atop one peak to either watch the sun rise or the sun set.
Religion : The tribe cats believe in their ancestors and call them "The Tribe Of The Great Spirits"
Do they follow the warrior code or a different code:
1. The Tribe is your family. You must protect it even at the cost of your life
2. The Chief must choose a successor before he or she passes. If the Chief passes before one is chosen, the War-Chief may take over as Chief. The Chief also may choose the War-Chief if he so wishes
3. The Tribe must remain humble, respectful, honorable, and noble
4. All Warriors, Hunters, and Gatherers must be guided by their totem in which they receive from the Shaman
5. If any cat or kitten is in need of help, no matter where they are from, the tribe must offer their help
6. All kits, kit-mothers, and elders must be fed first and defended the most
7. Friendships between other tribes, clans, and groups are encourage but your loyalty must remain with the tribe
8. Kits must be 6 moons old before they begin their training
9. Apprentices are to be trained for hunting, battling, and gathering and will be allowed to choose what they wish to be when they are given their full names
10. The Chief's word is law
11. All Outsiders must pass initiation before joining as a full member
12. The Chief decides the punishment of anyone guilty of betrayal or wrong-doing
About Your Clan : The tribe live their lives around honor and nobility. The Tribe Of Whispering Mountains are friendly and warm welcoming unless felt threatened. They are a tight knit community with strong spiritual beliefs. They are very in tuned with their ancestors and the spirits around them. However, as warm and kind-hearted these cats may seem, one would be foolish to make The Tribe of Whispering Mountains their enemy. Family means everything to them and they believe that if you mess with one of them, you mess with all of them.
Culture: The Tribe of Whispering Mountains are very spiritual and in tune with their ancestors and to the nature around them.
Traditions:
The Equinox: Twice a year, during the equinox, lights form on the West Mountain at dusk. During that time, their ancestors are able to walk among them for one night.
The Tribehood Ceremony: When an apprentice earns their warrior/hunter name, during their naming ceremony, they must place a paw print on the wall of the Sacred Cave just beneath the point where the Spirit Lights touch the mountain. This finalizes their ceremony in finishing their training and becoming a warrior or hunter. Any new members must go through an initiation before being able to add their paw to the wall.
The Salmon Run: During leaf-fall, the salmon travel up river to spawn. The tribe have a tradition in which they catch and feast on the salmon.
New Member Initiation: A new member must be taught the ways of the tribe by a chosen member. Once the chosen member feels they are ready, the member must report to the chief and undergo a test to prove their loyalty and commitment.
Lead-Creator: Spottedleaffan21
List any other members, Deputy, MC, MCA: Chief - Spottedleaffan21 War-Chief - N/A Shaman - HH32597 Shaman Apprentice - N/A
4 Traits That Describe Your Clan: Noble Powerful Tight-knit Spiritual
DESIGN A CLAN FORMAT Clan Name (This defines if you fall under clan, tribe or revolution group. If your name has clan in it, it’s a clan, if not, it’s a revolution group, if it's a tribe it has, Tribe of ___) tenebrous Ranks & Description the coronated : the leader of the group. cognate to leader. the crowned is a terminal position; no cat may step down from this position. the crowned will remain in the position until they die. at any point, the coronated may be challenged by their crowned or any other member of the group. these challenges always result in death, either of the coronated or the challenger. the crowned : the second in control, cognate to the deputy position. at any point, the successor may be challenged either by one of the marked or any other member of the group for their position. such challenges always result in death, either of the crowned or the challenger. the surgeon : the chief medic of the group. always a scientist. there is no room for empathy in this position. she must not allow emotions to get in the way of their medicine, and surgeons who fail to meet this standard of clinical detachment are not viable in their position and will be removed. they must be in control of her emotions at all times and must be willing to sacrifice life for the advancement of science. the surgeon sees only cases of their own volition. this means that unless injuries are fatal, there is a high probability that they will go unseen. because of this, most cats of tenebrous understand basic medical concepts. the surgeon is the only position in the group that cannot be challenged. the surgeon’s assistant (x2) : two felines, one male and one female, that are selected from birth for the potential to succeed the surgeon. often times, these two felines are littermates, although this is not a hard rule. if they are not littermates, they must be born within one half moon of each other. the surgeon’s assistants are taken from their mother as soon as they can survive without her. once taken from their mother, the duo is put directly into the care of the surgeon. for the first three months after their selection, the surgeon’s assistants are kept away from the greater public. the only interactions they have with the greater population of tenebrous during this time are those that are required for training purposes. in those three months, they otherwise only interact with each other or the surgeon. generally, the assistants are very close. however, there is a certain level of competition between the two, as they are both vying for the same position. when the surgeon receives a sign that it is time to crown the new surgeon, the two are subjected to a final trial in which their skills are tested for a final test. to ensure that the future surgeon is able to be objective and detached, once they are selected, they must permanently wound their fellow surgeon’s assistant, who will then be demoted to hunted. if they cannot do this, the position is given to the other assistant, who must permanently wound the first. if neither is willing to kill the other, they will both be be permanently wounded and demoted to hunted. the marked : the most elite of the group. there are only two felines at any time that are given this title, one male and one female, and it is from this position that many, but not all, of the crowned are selected from. at any time, either member of the marked may be challenged by another feline of their own sex to a battle. in this battle, they must fight until one of them either forfeits or is incapacitated, as determined by the surgeon. the marked are responsible for all training that occurs in the group. all male instructed are taught by the female marked, and all female instructed are taught by the male marked. the selected : the warrior cognate of the group. wildly competitive and blood thirsty, these felines are those that have survived the incredibly dangerous apprentice-ship of the group. the instructed : the apprentice cognates of the group. They. any instructed who is considered to have failed to progress to a reasonable skill level by the end of their moons as an instructed is put into the hunted category. the honored : the queen cognate of the group. for the duration of a feline’s pregnancy and the time before their kittens are promoted into the instructed, mothers are honored and fiercely taken care of. the honored and the raised are the only felines of the group that are not expected to take care of themselves. the honored are expected to teach their litters basic medical concepts like the uses of herbs like cobwebs and poppyseeds. the raised : the kitten cognates of the group. the hunted : any feline who is taken in as a prisoner or who cannot care for themselves for any reason is denoted as one of the hunted. these felines are traditionally used for training purposes, either for the instructed or for the surgeon and their assistants. this position also includes the elderly who have survived long enough within the group to no longer be useful.
Territory & Description the abandoned hospital: the central hub for tenebrous activity. the north wing : the wing of the hospital where all felines other than the surgeon and their assistants live. each rank is given their own section of the wing, normally consisting of three adjacent the south wing : used as a quarantine as needed. the south wing is another place where tenebrous felines are not permitted to go into, mostly because the wing is no longer structurally sound. this being said, many instructeds dare each other to go into the area. urban legend suggests that the south wing is haunted. the chapel : where the surgeon and their assistants reside. it is absolutely forbidden to enter the chapel unless you are directly invited, unless you are of marked or higher rank. even then, it is highly frowned upon to enter. patients are not kept in the chapel unless they are of particular concern to the surgeon or their assistants. all other patients are kept in the room adjacent to the basement : where the hunteds resign when they are not being used in training. no natural light makes it into the basement, so it is completely dark. enough prey to feed one half of the hunted is thrown down the stairs into the basement once a day. the hunteds may not leave the basement unless they are requested by a surgeon’s assistant, marked, or crowned/coronated. non-hunted residents of tenebrous are prohibited from entrance into the basement. If an instructed or selected is in some sort of trouble, they are often sent to guard the basement as punishment, as it is impossible to block out the suffering of the felines below. the courtyard : the general gathering place for tenebrous felines. it is surrounded on three sides by the hospital, and in the center, there is a fountain that the coronated uses to call group meetings. the woods: the rest of tenebrous’ territory is composed of by a forest so dense that there are areas where no natural light can seep to the forest floor. a small stream flows throughout the territory.
Religion there is no formal religion that is followed by the group. many felines are agnostic, however spirituality is not frowned upon.
Do they follow the warrior code or a different code (If it’s a different code please list said code) the felines of tenebrous do not have a formal code. there are, however, some general rules that must be followed: although fighting amongst each other is encouraged to ensure felines stay in their top shape, one may not kill another member of tenebrous unless they are challenging the feline for their position. the word of the coronated and crowned or the surgeon and their assistants are to be accepted as law. refusing to obey orders will result in punishment if you cannot take care of yourself, you will die.
any rules beyond those three are not codified and are rather cultural. an example of a cultural rule is that tenebrous felines in high positions (ie: coronated, crowned, marked, surgeon/assistant) are expected not to bare offspring. this is generally accepted to be true, however there is no formal punishment for breaking this rule other than social ostracization for participating in a cultural taboo.
About Your Clan Culture a group of bad boy misfit toys. tenebrous is an incredibly competitive group, and it is actively encouraged to challenge felines for their position if someone thinks they can do things better. this is a group where darkness is the key to survival. felines of tenebrous are the outsiders, those who do not fit in traditional molds. many times, this is because the felines of tenebrous are of the evil alignment. however, this is not always the case. if softer cats can survive in the tense, eggshell-like atmosphere the group engages in, they are as “welcomed” as any other feline of this group will ever be. tenebrous, in general, though, is a group of villains of various sorts. there is always a chaos that lingers within the territory, and the group is often met with baited breath. as a rule, tenebrous is unpredictable. they are trouble-makers, ones that are more than willing to play the part of villain. often seen antagonizing other groups, this group is almost always causing problems. they find it fun, a break from the monotony, when they can inflict their sense of darkness into others. in this way, many tenebrous residents are impressive con-sters and incredible manipulators. felines of tenebrous are often at each others’ throats, but in the end, they are held together by… something. it isn’t all that clear to the outsider what would be enough to keep these cats together. after all, to the naked eye, they are always one step away from murdering their companions.
tenebrous felines are known to be incredibly hard-working, mostly because they have to be to survive. the threat of the hunted always lingers, and all tenebrous felines understand that becoming a hunted is a non-option if they want an existence without medical or physical torture. tenebrous felines are often highly individualistic, something that is a direct resultant of being from a group that actively pits them against each other. however, despite this, there is a loyalty found between these felines. for these felines, there are no other options for survival. the world is a cruel place, and at least tenebrous offers some protection for those who would otherwise find themselves persecuted because of their criminal dispositions. after all, tenebrous almost seems to require some sort of bad behavior of its residents.
felines of tenebrous often go to whatever lengths necessary to secure their desires. because of this, it isn’t impossible to convince felines of the group to do your bidding, if you’re willing to pay the right price.
DEFAULT CLAN LAYOUT || VIEW || CODE || (You can make your own layout, this one is a default) WILL add this part later its just 1am and i dont feel like messin' with code rn - Lead-Creator: ian who is mostly making this because they were feeling creative and didn’t want to do their school work List any other members, Deputy, MC, MCA: phantom has provided input. & for others, you know how to get ahold of me if you’re interested in working w me / tweaking this stuff (: 4 Traits That Describe Your Clan: competitive, ambitious, manipulative, villainous
Post by simplylight on Nov 18, 2019 14:08:23 GMT -5
Dragon Guard - More to come because I'm lazy rn ----------------------------------------------------------- The Council: DUNGEON MASTER - The leader of the group GUILD MASTER - The "deputy" of the group, in charge of the soldiers specifically CLERIC - The healer of the group BARD- The entertainer and one who relays the prophecies to the group, usually in a sing-song fashion. This character is usually the one who gets sent to discussions with other leaders. (I may make this a 3 cat group) PALADIN - The healer and protector of the leader and cleric BARBARIANS - A group of maybe 3-5 cats who are usually the front lines and elite fighters of the group. They're usually bulkier and take the most risks.
The Classes: FIGHTERS- The characters in the group that are proficient in battle. They usually defend and fight for the group ROGUES- The ones who hide in the shadows and attack from behind. They are usually the spies for the group and sneak attackers. RANGERS- The hunters in the group. They provide for the group by hunting for food usually, but can be known to attack enemies from trees and such. DRUIDS- The gatherers of the group and novice healers. They provide for the group by gathering herbs and resources. They know enough about healing to take care of minor injuries. Usually they are strongly connected to nature.
MOTHERS - (I'll maybe come up with something better but yah, that's kind of it rn) NURSERY BARDS- idk this just sounded cute (this would be where the bard is picked) may delete later if i decide i hate it lol
ROOKIES- The "apprentices" of the group. They can choose which class they want to train for. FLEDGLINGS- idk the kits of the group (will come up with something better) THE WISE COUNCIL - elders that teach stories of battles won and the lore behind their home
Territory and Description: These cats live in a system of underground and above ground abandoned ruins they call the "dungeons." It used to be inhabited by humans who told stories of dragons and wars. There are colorful depictions on the walls of the ruins showing great battles with giant fire-breathing lizards that the wise council heard were called "dragons." Whether they exist or not is up to the imagination, but this group's religion is based around much of the drawings. Alongside the humans are sketches of cats fighting in the great battles. It's unknown whether the ancient cats drew these or the humans. Next to their system of ruins is a sea that hides more ruins and caves that the cats love to explore and where they find a lot of their prey. There is a small, dense forest on the other side of the territory that thin out to a beach along the shoreline.
Special Locations:
Hallowed Chamber- Where the Dragon Guard bury their dead. There is a large painting of Timrus and Atix battling before Timrus sends his brother to the underworld. The dishonorable cats are buried outside in a seaweed-ridden area known as the Wasted Beach
The Wasted Beach- Where ‘traitors’ are buried. It is covered in seaweed and dead fish corpses.
The Harvest Hall- This is the main section of the system of ruins; the heartbeat. It is reached by a path that connects all the dwellings. The cats gather and feast together here, often in circles. It is well lit by a large fissure in the ceiling of the cave and on its walls are the many human, dragon, and cat battles and paintings. When a fledgling has become a rookie, they are allowed to paint their own mark on the wall with naturally-made pigments. When they officially join a class, they can add onto their picture a symbol of an important lesson they learned in training.
Honey Beach- With sand light and golden like honey, this beach has earned its name. It’s where the cats meet up to split into adventure groups and where they do a lot of their basic training.
The Dwellings- A system of shallow caves/ruins along the shoreline that house each rank. The cats are still able to see the stars from their dwellings. Their is a tunnel that connects each dwelling and leads further down to the larger system of underground caves.
Critter Cavern- Considered one of the best hunting spots in the territory if you can get past the bats.
Timrus’ Tower- A broken down tower not far from the Harvest Hall where the Dungeon Master, Paladin, and Cleric live.
Religion: The Dragon Guard believe in two deities, Timrus and Atix. Timrus is the dragon lord of heaven and time and Atix the dragon lord of hell and despair. If the cats live a good and moral life devoted to Timrus then they will become his knights when they die. The opposite is true of Atix. Those who veer from goodness and virtue become slaves to the dark dragon lord once they die. There is forgiveness offered, but if they wander too far, Timrus will test them with a trial or quest. If they fail then that will be the deciding factor on their eternity after death.
Do they follow the warrior code or a different code: They follow a moral code of good deeds and forgiveness c: Their mission is to follow what they believe is Timrus' guide for their life so that they can become full and capable knights of his after death.
Culture: The Dragon Guard is a religious, but adventurous bunch. You would find that they are incredibly diverse in skill and personalities, but they all have the desire to be the best that they can be. In many ways, they make up a large puzzle where each piece is important. The Dragon Guard believes that every cat has worth and work together to figure out where they fit into the well-oiled engine of their group. They are known to be reckless at times and are seekers of treasure. Some of them may take their obsession a lil too far... oops. They tend to group up together and explore the caves. Family is treated somewhat flippantly in this group. They do not have strong familial ties, usually, because the whole group is responsible for raising each cat.
Traditions:
1. When one of their members passes on with a 'good death' then they hold a celebration for their comrade.
2. When a cat fails the test of morality given by Timrus, the group banishes them from the main ruins then mourns the loss of their family and companion with a ceremony of grief.
3. Every new moon the group has a 'trades day' with the treasures they found in the caves and a large feast honoring Timrus' blessings and begins a new moon of treasure hunting.
4. When a fledgling decides where they will be placed and gets promoted to 'rookie', their class group will hold a feast for the new rookies and take them out on a 'first adventure' that emphasizes their class skills and pick 1 proficiency.
5. When a rookie graduates and becomes a full class member, they go out on their first solo adventure and wears the first treasure they find on their body after that day. The roleplayer of that character also gets to choose 2 extra proficiencies.
Proficiency Choices:
Strength (usually fighters, the barbarians, the paladin)
Athletics
Dexterity (usually fighters, rogues, rangers, the barbarians, the bard) Acrobatics Sleight of Hand Stealth
Intelligence (usually rangers, druids, the cleric, the paladin, the bard) Arcana History Investigation Nature Religion
Wisdom (usually rogues, rangers, druids, the cleric, the paladin, the bard) Animal Handling Insight Medicine Perception Survival
Charisma (usually rogues, the cleric, the barbarians, the bard) Deception Intimidation Performance Persuasion
DEFAULT CLAN LAYOUT || VIEW || CODE || (You can make your own layout, this one is a default)
- Lead-Creator: simplylight List any other members, Deputy, MC, MCA: lavallan (cleric) 4 Traits That Describe Your Clan: adventurous, daring, suspicious, and proud
Edited Dec 14, 2019 22:28:15 GMT -5 By simplylight
Post by paige.rylee on Nov 21, 2019 23:03:39 GMT -5
Clan Name: FluffyClan 🙀
Lead-Creator: Paige List any other members, Deputy, MC, MCA: Faith (not clarified), Gidgetgal (MC), Strawberrycupid (MCA) 4 Traits That Describe Your Clan: Self absorbed, self righteous, naive and probs all a little insane
Notes: More details can be found here Layout can be found here
Ranks & Description:
LEADER POSITION = SERAPHIM The Seraphim is the leader, the most powerful and the most honoured position of the clan. Only one cat can hold this role at a time and is typically honoured and respected by every cat in the clan. It is believed that those who hold this role are all powerful and immortal. In FluffyClan religion, the Seraphim is like a God or Goddess. StarClan? What’s that? Here in FluffyClan, the Seraphim is the religion and also the editor of it. But in truth, they aren’t really immortal and like any other leader, have 9 lives. If certain rules apply, the Seraphim can be kicked out of their position. Sometimes as simple as another cat having longer, more beautiful fur then the current Seraphim will do it.
DEPUTY POSITION = ARCHANGEL & ARCHANGEL STRONGHOLDS The Archangel is a deputy of the clan. This cat is still quite honoured and respected by the clan but it’s a hard life being an Archangel. Many cats have their eyes on this role, for it offers many comforts others do not get: like your very own den, delicious food and of course, some influence over the Seraphim. Win the role of Archangel and you could be on your way to manipulating the Seraphim in so many different ways you could never think of. So it’s important for the current Archangel to watch out for any hungry eyed, long furred cats who might want to kill you in your sleep. Archangel Strongholds are Archangels in training. They are almost like Medicine cat apprentices but for the deputy position. These cats are probably most likely to want to kill the current Archangel, so these cats are important to watch out for. This is a roleplay position and there are typically three Archangel Strongholds in training at one point in time.
MED CATS = VIRTURE AND VIRTUE STRONGHOLD The Virtue of the clan is like a Medicine cat pretty much. However, as well as knowing how medicine works and how to prevent deaths throughout the clan, it is expected that these cats offer psychotic help for many cats of FluffyClan, future telling and the peacemakers of the clan. The Virtue Stronghold is like a Medicine cat in training and is a high position, not a roleplay position like the Archangel Strongholds. Kits are allowed to become Virtue Strongholds because it is thought in FluffyClan that “education from a young age benefits kits.”
LONG FURRED CATS = DOMINIONS Dominions have the typical ranks within them: Warriors, Apprentices, Elders, Queens and Kits. These cats are the privileged rank; those with long fur. These cats have many privileges, they can pretty much tell the Fallen Angels to do anything and are encouraged to bully any and all short furred cats. They have all the typically ranks and all live together, separate from the High Ranks and the Fallen Angels. All High Rank cats are chosen from the Dominions. However, there is one rule that the Dominions must follow: DO NOT mate with any of the Fallen Angels.
SHORT FURRED CATS = FALLEN ANGELS Fallen Angels have the typical ranks within them: Warriors, Apprentices, Elders, Queens and Kits. This is the rank of the short furred cats. The disrespected rank; the rank who does most of the work for the clan. However, what keeps these cats going and not revolting in FluffyClan, is the fact that it is believed that if you are good in your life and don’t break any rules, you may be reborn as a beautiful, stunning long furred cat and maybe even the next Seraphim. They may only mate within their kind.
Culture:
FluffyClan’s culture is based tightly around the belief that the amount a fur a cat is born with, shows their community standing or simply, how much respect one gets based on how much fur they are born with. Their culture, traditions and code are very much based around looking after those with longer fur and disrespecting those with short fur.
The reason FluffyClan is labelled as a clan at all is because of their strong belief that they are like the other clans, yet they do not realize how different they are. It’s based tightly off the fact that a group of misfits believe their like the rest but are blind to their differences in culture.
FluffyClan was originally formed by a band of cats who wanted to be better than everyone else. They created a culture and group that made them seem like deities because of something they had, that others did not. Something that you cannot choose, something that you are born with and can never change.
Using manipulation, they gave hope to those who lacked in what they did not, to keep them following the cause and feeding their egos.
The very roots of FluffyClan are dark and shadowed, led by greed and insanity to be the best. Most cats that dwell and stay in FluffyClan are often naive to the dark past of manipulation and lies.
In fact, it is well known that the family of cats that first created FluffyClan were, to put it simply, quite insane. Following rules and ideals that, to most others, would be shocking. They’re view of life much different to any normal or half beaten soul that would otherwise roam the very existence of the clans.
To join FluffyClan and its culture, one must be able to see the world in a way in which the sane cannot. For the sane do not last in FluffyClan. The culture and punishments of the Clan filter out any such cats soon enough. The result either being death or escape. The latter only if you’re lucky. But the issue of FluffyClan’s way of life lies deeper than that even, for most living within the walls of the clan do not even realise their ways of life are different.
Traditions:
Punishments and the FluffyClan trial:
Punishments are decided by the high ranking cats during a trial. All high ranking cats will discuss the punishment they wish to be inflicted to the cat via popular opinion. If a punishment cannot be decided, the high ranks will throw are a sacred round thing, Twolegs call a ‘dice.’ (Which is typically what happens).
Note: All crimes will result in your name being taken from the Good Kitty List and being placed on the Bad Kitty List.
WARNINGS: Warnings are given to the smallest of crimes. THROWN IN THE MUD: Also given to small crimes but a horrible punishment for many who value their clean, beautiful pelt. DEMOTION: Some long furred cats can get demoted to the rank of Fallen Angels if they do any of the following: Murder without good reason. EXILE TO THE PLAINS OF MUD: A place marked in FluffyClan territory. Nobody wishes to be exiled there. Exile does not mean having to live in the plains of mud forever, it can mean a few days to a couple of moons… or forever. FUR RIPPED OFF: The punishment every cat fears. DEATH:The seraphim typically likes a couple of deaths a moon, so even if you simply stepped on a daisy, if there hasn’t been a death in a while… Well, you made a huge mistake.
THE BAD KITTY LIST AND THE GOOD KITTY LIST If you have broken one or more of the rules in the code, your name will be placed on the Bad Kitty List and if you have never broken a rule, your name will be placed on the Good Kitty List.
Territory & Description
LIVING QUARTERS -
The Green House:
The Green House is situated in the middle of FluffyClan’s territory and is in a beautiful garden where all the living quarters are. The Green House is an old, overgrown indoor garden, where the High Ranks and Dominions live. The back and most elegant part of the indoor garden is where the High Ranks live and the front is where most of the Dominions live. The Green House is separated into different rooms, which makes up the dens and dining quarters.
Includes Separate Rooms for the following:
Seraphim living quarters, Archangel and Virtue living quarters, Dominion living and gathering quarters and the Fallen Angel living quarters (ie. The Shed)
TERRITORY -
Plains of Mud, The Haunted Forest of Evil, The Forest of Plentiful Prey, The Big Tree, The Stinky Tunnels, Apprentice Training Glade and The Scary House.
FluffyClan is dedicated to their religion and throughout the centuries the clan has survived, cats from all walks of life have honoured and respected FluffyClan’s code and religion. Believing themselves to be beautiful angels, a picture of grace and alluring beings, FluffyClan’s members dedicate themselves to their belief. The Seraphim (leader of the clan), is thought to be the most stunning of all, and wherever this cat goes, a trail of long, beautiful fur follows. It is every cat’s dream to one day be reborn into this role in another life. It is commonly known throughout all roles in the Clan, that reincarnation is possible and real.
This strong belief of hope for a better life, keeps the Fallen Angels (cats lacking in fur) to stay and work hard in the clan, even through the disrespect that follows their every pawstep. The Fallen Angels hope and dream, that when they die, their good deeds and dedication to their clan, will earn them beautiful long fur and a rank of privilege in their next life. The end goal; to be reborn as the Seraphim.
It is also believed that the more long and beautiful your name is, the more honored and respected you will be.
The Seraphim may choose how many words are in their name. The Archangels and Virtue may have up to 8 words in their name. Whilst the Strongholds may have 6 words in their name. Dominion Warriors and Queens may have 5. Apprentices may have 3. Kits can have 1 and elders may have 6. The Fallen Angels may only hold 2 words in their names. (Including all ranks)
FLUFFYCLAN'S CODE:
1. Respect and honour all long furred cats with your life 2. Please keep your beautiful fur clean and beautiful, especially when FluffyClan attends clan gatherings. Ignorance of this rule will result in severe punishment. So, keep that stunning pelt of yours clean! Seriously, it isn’t that hard. 3. Don’t get caught when sneaking and trespassing into other clan territories. If you get caught, FluffyClan will have to punish you. 4. Long furred and high rank cats are to be fed before the Fallen Angels. There is no exception to this rule. 5. Prey may be killed to be eaten, used as a toy, thrown about, ignored etc. It’s just prey, it’s okay. Give thanks to all the long furred cats when you catch prey. 6. DO NOT, whatever you do, hunt the following long furred animals: Bunnies, squirrels, mice, etc. As a clan that respects and honours long fur, it is thought to be a horrible crime to hunt long furred animals. Starve and die before you do such a terrible thing! 7. Newly appointed Warriors are expected to spend a whole night cleaning their pelt. 8. Only Dominion Warrior and Apprentice ranking cats are eligible to be chosen for a high role. 9. To all long furred cats: make sure to treat the Fallen Angels with disrespect and bullying. Do your part, bully a short fur cat a day! It’s as simple as one, two, three… 10. To all short furred cats: Respect and worship all long furred cats. Even the slightest edge of disrespect in one’s tone will lessen your chances of ever being reborn as a long furred cat! 11. One of the Archangels will become the next Seraphim when one of the following happens to the beautiful Seraphim: they die, are murdered, get kicked out, fur falls off, one of the Archangels has longer fur than the current Seraphim. 12. When FluffyClan feels like attending a clan gathering, make sure to follow the following steps during the gathering: Show off your beautiful long fur, kidnap any extremely long furred cats from other clans, talk loudly over other cats about how beautiful your fur is and make everyone else feel like a failure. If you’re a Fallen Angel, keep quiet. 13. The Seraphim may edit or change FluffyClan’s code to suit their honourable needs whenever it suits them. 14. Long furred cats may not mate with short furred cats. 15. Do not, no matter the length of your fur, use the Seraphim’s private dirt pile. This is the dear Seraphim’s dirt pile, don’t come near it, don’t look at it but most importantly, don’t use it. The Seraphim will know. 16. The Fallen Angels are not allowed to go inside the Dominion’s living quarters nor should they wander into the high rank’s living quarters. (Unless the Seraphim says so). 17. Don’t murder anyone without good reason.
Ranks & Description:Tribe cats care little about ranks and more about where they are on the social ladder. They are assessed based on their behavior and attitude when they are youngsters and are placed into A, B, C, or D ranks which determines their social class for typically, the rest of their life. For instance, a tribe leader can be Rank C, but cats will always care more about your ranking socially than any job title you hold.
Job Ranking:
CLARITY: The tribe leader and healer, she does not have nine lives and instead possesses the ability to make her emotions tangible, when she's sad grey clouds appear, anger can cause the environment to grow cold and frost over. She can feel other cats emotions. This cat upon becoming leader gains the prefix Valley of and can be referred to as Clarity, but most cats will simply opt to use their preferred name unless introducing their leader where they will say the lengthy version of the name or refer to the leader as Clarity.
CEREBRAL: The second in command of the tribe. This cat begins to learn how to heal help lead the tribe, they can also feel other cats emotions. This cat works as an advisor and helps remind the Clarity of a more intellectual way to assess things rather than based on instinct or intuition.
SOARING HEARTS: These two cats are animal whisperers. They have vast knowledge about when prey hibernates, when mating seasons are, what their diets consist of etc. They are able to study the environment around them and determine when foxes and bears have had a good supply of food and when they'll be desperate to hunt cats when they're out of options. Because of this Soaring Hearts can come off as almost magical. They're able to approach foxes without getting hurt because they can predict when they're in the mood to hunt and when they're full. They know how to get honey from beehives without getting hurt and can even acquire a few pets that they refer to as bondeds. [Staying true to the Warriors Series there are no MC's in tribes because the leader heals as well. But because Classic needs MC's this is the new MC + MCA position]
CARNIVORE HUNTERS: There is no prey in the tribes land and therefore these cats must be fit to cross long distances and capable of bringing the prey back fast enough before they get bad. These cats know how to stay in the shadows and sneak into other clans territories to steal prey. They are highly fit for close combat and capable of fending off warriors who want their prey back. They are also trained in a group of 10 to know how to take down a single lone predator such as a fox.
VALLEY FAIRIES: Don't be fooled by the name, these cats are well trained in the ability to use their deadly herbs. They help sort and gather deadly herbs from far away and assemble "armor" out of nature to help strap their deadly herbs closer to their bodies. This is typically done by fastening vines around the deadly herbs to a cats limb so they can easily access their poison at anytime. These cats fight dirty and quick and a battle can be over very easily with one claw injection to an artery. These cats however lack the ability to truly fight in combat, they know the anatomy well and find weak spots, but are not especially good if they cannot land a blow on a cat within the first 30 seconds of a fight.
PINK BATTALION: Youngsters who are 6 moons of age are given a social rank at random and towards the end of their training are assessed based on attitude and behavior.
BABY BEARS: Youngsters who are under 6 moons of age are called by a different name until they become members of the Pink Battalion. For instance a cat named Canary that Sings at Night, Night might be the preferred shortened name so the kit would be called Night-bear until they are a part of the Pink Battalion where they can then gain their full name. This tradition was started after mothers lovingly began calling their kits, their baby bears. This was especially helpful in conversation so cats could separate if they were talking about a kitten or an older cat.
PRISONERS: When a cat is put into a Rank F rank socially they are also put into the prisoner rank and are unable to perform any duties. These cats are typically all members of the tribe who have committed some sort of atrocious crime and are kept in prison in order for them to not harm others. Their tribe name is stripped from them and instead they are given a humiliating name. Their old name can never be uttered again. They are also unable to carry their deadly herbs anymore.
Social Ranking: Rank A, Rank B, Rank C, Rank D, Rank F, Youngsters
Cadence Valley believes that everything is possessed by a fairy from windy skies, muddy waters, to rotten fruit. Cats will build fairy houses for these faes to stay in comfortably and coexist beside them. If the tribe disturbs too many spirits nature will fight back through storms, bad luck, plagues, and infestations. The fairies appear to cats when they want to be seen and there are many of them. A fairies appearance is just like any other cat, but possess wings, often resembling wings of an insect. When the tribe first settled into the land they were savage to the territory around them. Upon meeting the fairies the tribe agreed to live next to the fairies in harmony and to protect the land from those who would wrong it. Because of their devout loyalty the tribe promised towards the fairies they were granted empathic abilities. The fairies believe that outsider cats cannot possess the emotional understanding to care for Cadence Valley the way they blessed Cadence Valley cats to feel. As such anyone who is not branded/ powered with the mark of the tribe are considered threats while Cadence Valley cats are viewed as guardians.
When a cat dies it is said that their spirit will sprout feathery wings and fly up to the tribe in the sky leaving behind the scars of their mortal life. Members of Tribe of Soaring Spirits appear like living cat except with wings and carry a pale glowing aura. They do not appear in dreams, but instead visit the Clarity and Cerebral where only they can see them. Tribe members can see the spirits during a special gathering called "The Telling" where on a full moon spirits will leave omens and occasionally appear in front of the tribe cats. Tribe cats have little fear for death, often believing the waking world to be a temporary state and the Tribe of Soaring Spirits to be the next and greater part of their life.
Cadence Code
1) Every single thing is possessed by a fairy from windy skies, muddy waters, to rotten fruit. Tribe members must respect the nature of the lands around them 2) All members of the tribe and cats born on tribe land must be branded, as well as when they receive a social class 3) Every member of the tribe has the honor of possessing a deadly herb except for prisoner class 4) Every youngster must be given the chance to prove themselves and graduate to a social class without bias 5) Tribe cats do not hurt other tribe cats who are within their class or above their class. Those who do hurt another tribe cat in or above their social class are left up to the mercy of the higher classes to decide your fate 6) Our hearts are like gardens and every tribe members garden has a different flower that vary in needs. Tend to your heart even if it must nourish outside of the tribe 7) All cats found on valley territory are to be first pinned down and searched for markings before any hostile activity as the cat maybe under the protection of the tribe 8) Honor marked cats, sick cats, and youngsters eat first, but a carnivore hunter may snack on their long journey back 9) A baby bear must be six moons old before joining the pink battalion 10) Tribe members don’t fight for what they hate in front of them, but for the people they love behind them 11) All lives are killed with purpose, give thanks to the creature and land for your prey 12) The tribe must maintain their presence with other clans, groups, and tribes. Remaining up to date by attending gatherings and for the Clarity and Cerebral to visit half moon gatherings 13) No kittens, queens, or apprentices searching for a home may be turned away from joining the tribe
About Your Clan: Cadence cats live in a beautiful valley, manicured grass and lush flowers bloom gloriously and yet there’s no prey for miles causing the tribe cats to frequently steal prey from other territories. Cadence cats are unique to all other cats, upon birth they are scarred with the mark of Cadence Tribe and are branded with scars more times throughout the course of their life for different experiences, hopefully good ones. These markings are connected to the cats inner soul and will glow when a tribe cat has found potential love such as their soulmate. This can change just as how love changes. A cat maybe their soulmate today, but after different experiences and interactions a cat may no longer glow for that cat and feel love towards someone else. In short, a Cadence cat is an empathist, if their feelings are hurt real wounds will appear and heal according to when the emotional damage is healed, but some scar. Cadence cats only have the empathist ability because they were given the mark of the tribe. Should a Cadence cat not receive this mark they will lack empathy and can become a lethal warrior capable of mass violence and carnage should they fall down a dark path.
Traditions:
DEADLY HERBS: Every Cadence cats nuclear family has their own deadly herb that runs in the family that they practice and use efficiently. No family uses the same herb. When a cat mates with another cat in the tribe they combine each others deadly herbs to make an even more advanced herb. Outsiders joining the tribe will often start out with an herb that is hardly sufficient, but once they mate with another member of the tribe will gain more powerful herbs.
LLI PIKA: These mice are the only prey in the entire valley, but tribe members are not allowed to hunt them. Lli pika instinctively collect flowers and are capable of going past treacherous terrain to get them. They were conditioned by Soaring Hearts to collect deadly herbs and in return are fed. These mice are often seen congregating in the valley with other tribe cats and do not see them as predators thanks to the Soaring Hearts.
Four Traits: Swift Peaceful Speak their minds Vain/Prideful
Ranks & Description Leader - namestar, has nine lives Deputy - the next leader of the clan, chosen by the current leader Medicine Cat - the healer of the clan, chosen by StarClan and/or the previous medicine cat as an apprentice Medicine Cat Apprentice - chosen by StarClan and/or the current medicine cat to become the next healer of the clan Runners - role play position, the fastest and most agile cats in the clan. messengers, they are the ones who deliver messages to cats within the clan as well as to other clans. Their informationists, with amazing memories. They are in charge if taking note of all the leader, deputy, Mc, and mca discuss. They acts as dictators or secretaries Warriors - protect, hunt, and fight for the clan, regular warriors Apprentices - trained to become warriors Queens - mothers that are pregnant or nursing kits Kits - cats recently born or too young to be apprentices Elders - the old and retired warriors, leaders, and medicine cats
The grass is tall and herbs and flowers are plentiful. A forest isn’t far away from camp, but the main part of their territory is within the meadow. The mountain regions are to north/above, the forest spans from the mountainous region to the right and wraps around the meadow, a twoleg place is off to the left near the lake.
They mostly hunt rabbits, birds, mice, and shrews. Anything they can find in the meadow is fair game. Beware of the berries located here as some are deadly.
Religion StarClan
Do they follow the warrior code or a different code (If it’s a different code please list said code) Yes, they do follow the warrior code
About Your Clan In a meadow, just under the mountain’s reach and on the edge of the forest’s touch, lives a group of cats who are swift and prideful. They are the members of MeadowClan. Creatures who are swift and vain, call home to the flowery meadow. Hidden away in burrows, these cats flourish. They hunt field mice, birds, shrews and mice, surviving off the plentiful prey in their lands. Rare occasions offer fish from the nearby lake. But trips to the lake must be done with stealth as twolegs are nearby. The cats of MeadowClan tend to be of a range of fur colors from orange to cream to browns. Pelts that easily blend in with the meadow and parts of the forest. Their eyes are greens, blues, and yellows, like the flowers of their meadow. MeadowClan is full of peaceful, prideful, vain cats unafraid to speak their mind. Careful if you step in their field, there’s no telling where they hide or what they’ll do.
Culture (optional) Traditional warrior group, similar to the books
Traditions (optional) Celebrations? To be added later??
ENGINEER - Leader (Six Lives) The head inventor, leader of the group, and the one who okays all projects that cats wish to work on. Once an invention is thoroughly tested and ready to head to market, it must first be presented to the Engineer for assessment. The Engineer is highly respected for their intelligence and creativity, and can often be found working on their own projects, or coordinating with others in the Union. Most often, Engineers were Mechanics, Adventurers, or Dandies prior to promotion.
TECHNICIAN - Deputy The second in command, the future Engineer. At such a time as the Engineer chooses to train a successor, the Technician is chosen from the Punks and Tinkers, and it is the best and brightest that is chosen for this position. They work alongside the Engineer on projects, as well as manage the day to day that the Engineer doesn’t always have time for, such as disputes, simple questions, and early phases of project testing.
RESEARCHER - MC (Three Lives) The healer and researcher. They know all modern medicines and procedures, focus largely on studying illnesses, anatomy, and testing out potential medical supplies, while dealing with the worst injuries and sickness the group encounters. Most often, Researchers were previously Scientists or Philosophers, and they often consult with Tinkers of those trades.
LAB RAT - MCA The healer and lab rat. As the future Researcher, they can often be found treating minor injuries, helping the Researcher with their studies, recording data, and on some occasions are experimented on; it’s usually not lethal. They are chosen from the Punks or Tinkers, from the most astute and curious sorts. It is their responsibility to warn the Researcher when there’s an outbreak of sickness and when potentially breakthrough discoveries in medicine are made by the Tinkers.
TINKERS - Warriors Tinkers, the adult members of the clan. Upon promotion to Tinker, a cat is allowed to choose a specialty in the trade they were trained in. This specialty will be their main focus, and what most of their projects will revolve around. Often, cats of different trades and specialties work together on more intricate projects, or things that don’t fit neatly into one trade or other.
PUNKS - Apprentices Once an Urchin reaches six moons, they’re promoted to Punk, and are allowed to choose their trade, a decision which is not taken lightly as one is rarely allowed to switch their trade once invested. From that point on, they live with the members of their trade and learn through paws on training day in and day out. As cats are usually expected to keep themselves safe and fed, the basics of hunting and fighting are taught to each cat.
URCHINS - Kits The Urchins, from the time they are weaned, to the time they’re promoted to Punk at six moons, are left to roam free across the territory. They have no set den, and most often, an Urchin will find work with the Punks or Tinkers of a particular trade they like, doing menial labor in turn for food and a warm nest. Those who can’t find work with a Tinker usually find other methods of earning, and sleep in the Orphanage near the edge of the territory.
ARISTOCRATS - Prisoners In the Union, there is no such thing as royalty. In fact, they balk at the idea. As such, they found their own way to mock the idea of having nobles. Prisoners are kept in a rocky cave covered in gaudy paint, rotting capes and decrepit jewels that serve no purpose to the Tinkers left there for the Aristocrats to use as they will. Prisoners are sarcastically referred to as Lord or Lady, and often these captives will be used as test dummies for new inventions or experiments.
Territory & Description:
As a whole, the territory is wild and untamed, and very, very cold. In every season but green-leaf it snows, and the mountainous, spruce tree laden territory is covered in white, and even the warmest months are rainy and cool. Blizzards and ice storms are not uncommon occurrences, and the Tinkers often wear coverings in the worst weather to keep themselves warm. Often, the presence of spirits can be felt throughout the territory, and can sometimes even be convinced to offer help in times of need.
The prey found on Union land consists largely of hares, squirrels, lemmings, and the occasional beaver and eagle. But with the cold territory comes their own predators as well. Eagles are as dangerous as they are tasty, and other creatures such as owls, wolverines, foxes, and wolves can pose a threat on occasion. Various species of deer, while neither predator nor prey, can also be found here.
Religion:
Unlike most other groups, the vast majority of Noxhelm Village aren’t particularly spiritual sorts, preferring hands on work to looking to deities. As such, they have no central being to worship at all, rather, they believe in the power of their ancestors to grant blessings upon them. Often, a Tinker will pray to deceased loved ones, or cats of legend, to grant them the skills said cat possessed in life. Of all cats within the Union, the Philosophers are closest to the spirits, and it is through them that cats can actually see and communicate with their late loved ones. In order to entice these spirits to visit, cats will usually bring offerings of prey or other items that the deceased was partial to, so they may speak and the cat can be offered guidance. However, cats are cautioned to remember that even their ancestors were mortal, and though they watch over the Union, they are not infallible creatures.
The Union’s ancestors come from many places and many skies, as the Tinkers don’t claim any in particular for their own. Rather, after death, a Tinker’s spirit walks the territory freely at the age they most desire, needing neither prey nor rest, watching their descendents by walking unseen among them. Some stay in the territory, and others set up homes in the claimed or unclaimed skies, depending on the extent of a cat’s beliefs in life, as Noxhelm Village accepts cats may have other religious beliefs instead of, or in addition to, their own.
Do they follow the warrior code or a different code (If it’s a different code please list said code):
Noxhelm Village does not follow any set code. Rather, cats are guided by their own morality, and follow the orders of the Engineer and Technician. Cats are expected to not cause excessive amounts of trouble with the other clans/groups, but if they must, they are to ensure their actions cannot be traced back to the Union.
About Your Clan:
When everything went to hell and the clans were destroyed, there were those who looked upon the disaster as a personal failure. They attributed the deaths to laziness, and lack of progress, and took it upon themselves to ensure no such widespread destruction happened again.
Full of some of the brightest minds and most boisterous spirits, each Tinker in Noxhelm Village strives to improve society in their own ways. This village, also referred to as the Union, believes in the worth and contribution of all, which has only helped further their goals. What may be unheard of in any other group is reality here, gadgets and gizmos galore that astound even the most imaginative clan cat.
Is the sky the limit? They don’t know, but they’re sure to find out.
Culture (optional):
In Noxhelm Village, there is no such thing as silence. Cats work day and night as it suits them best, and there is certain to always be some noise no matter the time. If the work isn’t already loud enough, the Tinkers themselves are much, much louder. A raucous, loyal bunch, but quite unruly and at times disorganized, quick to call out perceived injustices, they can often be seen sporting odd fashion in the form of accessories, fur styles and more. In this group, cats bear both a first and last name, and the younger cats refer to Tinkers by trade and last name (Ex. Mechanic Eerie, or Scientist River) Adults and higher ranks, however, usually refer to each other by their first names, and occasionally trade or title.
Traditions (optional):
CURRENCY
Rather than basing their society on the trading of items, they have a dedicated currency system using gemstones. Each cat recives one hundred gems upon promotion to Tinker, and can earn more the harder they work. These gems can then be used as they please, whether it be on gadgets, rare prey, gambling, catnip, or given as offerings to the church or to entice their ancestors for guidance. Scientists have figured out ways to test these gems for authenticity, and cats found to be trying to use counterfeit gems are punished severely.
WRITING While not unique to all creatures, it’s not exactly common among other groups. The Union, however, thanks to its Philosophers, has developed a rudimentary writing and written language system, wherein charcoal is used to write on stone tablets, or carved into rock or wood if it needs to be more permanent. This is how cats communicate and draw out their blueprints for their projects.
MATH Every cat understands the rough estimate of a fox length or tail’s length, but the Tinkers have actually made a dedicated system of measurement, using pieces of wood of one size for a fox length (~3ft), and one for a tail’s length at a third of the size (~1ft). Halves, quarters, and eighths are marked on these pieces of wood for cats needing smaller measurements.
THE DECK/PLANKS A set of 56 pieces of wood used in what are called ‘plank’ games. Identical pieces of wood about the size of a paw, and cut very thin are used, one side blank (or colored with intricate patterns) are carved with four different symbols (heart, star, diamond, circle), in two colors (yellow - diamond & star, red - heart & circle). There is the Engineer, Technician, Researcher, Lab Rat, and the numbers I-X to make 14 for each symbol set. Various games have been creating using this standard deck. Some cats have tried popularizing the addition of an Aristocrat plank.
GAMES
Within the Union, games are largely played with planks, both for fun and gambling.
- Lead-Creator: Honeystorm List any other members, Deputy, MC, MCA: N/A 4 Traits That Describe Your Clan: INVENTIVE . ROWDY . INDUSTRIOUS . PASSIONATE
Post by strawberrycupid on Dec 8, 2019 23:50:16 GMT -5
Clan Name: Prideclan ~~ PAGE LINK HERE (faith did most of the coding so shout outs to her ily <3)
Ranks & Description: THE DIVINITY: The Pride leaders. Second only to the gods themselves. Rather than having one leader with absolute power, the Pride has 4 leaders who each share equal power. As a council formed when Dayclan, Nightclan, Sunclan, and Primal Instinct came together, the members of the Divinity tend to be very close with each other as friends / mates / etc. While the first four members of the Divinity have lives from their previous leaderships, new members start with 2 new lives, 3 total. The Divinity have deity powers given to them by the Sun God and Jackson. As they lose lives, their powers grow stronger until they die and ascend to full godhood. Each member of the Divinity has a title of “___, God/Goddess of ____” and have the -star suffix.
THE REAPERS: The second in command in the Pride. The Reapers are an extremely small group of cats, that rarely go over 5 members, and rule over the League of Assassins, Amazons and Gargereans. They are handpicked by the Divinity and have high expectations thrust on them. While they have no titles, they do have some deity powers, though they're not as strong as the Divinity. They have traditional warrior names and are most likely to be picked for the next Divinity.
LEAGUE OF ASSASSINS: A very high rank in the Pride. Combining the previous ranks of Bright Brigade, Immortal Council, Janus and Proxies, they are the Pride's strongest, smartest and most lethal cats. Males and females live together in this rank and are the middle line of defense for the Pride. Previous members of the combined ranks can join this group, the rest have to earn it through the point system. As the next Reapers and Divinity, it is a coveted position.
MINISTRY OF MEDICINE CATS: The medicine cats of the Pride. The great four's medical staffs all come together into this rank. The talents of fortune-telling, deadly herbs, healing, and body-altering herbs makes this group of cats one of the most important in the Pride. There tend to be four members and each work underneath one of the Divinity as an assistant as well as a healer. They take in apprentices from the Kits, though they tend to be more lab rats rather than actual apprentices.
THE AMAZONS: The adult females of the Pride. The main fighting force, they live above ground and hunt for food for the Pride. Experts in fighting and poisons, they do not tolerate outsiders anywhere on their territory and are not afraid to torture and kill them as a warning to others. As the main face of the Pride, they give the Pride a look of ruthlessness to the other clans and groups. They are deeply loyal and proud of their clan. They wear warpaint into battle, though that's one of the few times it is required. Some wear it all the time and some only for special requirements, though almost all of them wash it off before returning to camp. Female apprentices get traditional warrior names when promoted to Amazons.
THE GARGEREANS: The adult males of the Pride. They live underground in tunnels and are the final line of defense, acting as healers and protectors, providing a safe place for the Amazons to come back to. As the Pride's most guarded secret, they are never spoken of by the Amazons or the other ranks. Aside from the Divinity and the Ministry, the Pride gives the appearance of an all she-cat clan. They weave feathers into their fur. When the Gargereans go to the surface, they are never seen on Pride territory and are known as a rogue group that are in no way affiliated with the pride. Male apprentices are given ancient warrior names (traditional names with a space between the two) when they are promoted to Gargereans.
APPRENTICES: Male and female cats between ages 6 moons to 12 moons. They are in training to become Amazons or Gargereans and have a mentor of either rank or higher. They have the -paw suffix.
QUEENS: She-cats that are expecting or have kits. They tend to get first pick of prey and are well taken care of by the Gargereans.
KITS: Cats between ages ages 0 moons to 6 moons. Have the -kit suffix and spend most of their time in camp. Not that most tales would stop them from sneaking out.
ELDERS: While few make it long enough to retire, the lucky few do. Our eldest members get to spend their remaining days in camp sharing their wisdom.
Territory & Description: Their camp is a small cenote surrounded by thick jungle with rushing rivers and a small mountain to the side. The land itself is magical and holy, granting the divinity the ability to use their powers. But it is also cursed. When the four initial deities settled on the land, they each brought a relic from their previous clan that was cursed. Glowstar brought an apple whose seeds bloomed into a huge apple tree. Just going and sitting by the tree will make you more reckless. It’s forbidden to take fruit from it as eating them will cause disturbing effects and replanting them will bring chaos. Nightclan brought a tree seed that grew into a beautiful grove. It looks inviting, but you never want to leave so you starve/ dehydrate yourself. Visiting here will make a cat’s emotions more unstable. Foxstar brought a sunflower that quickly spread into a small field of them where their petals almost appear as teeth. They entangle and trap you, but if you manage to escape, your mind is permanently warped. Visiting here will make you lie more. Funk E'tan brought a large gemstone. Now sitting in it's own cavern, it allows you to look into the future, but you become reliant on its fortune and can't tear yourself away, becoming addicted and go through withdrawals without it. Visiting here will make you discontent, to always search for the next high. Even the mountain isn't safe, as going there will make you more compelled to tell the truth. Visiting each area repeatedly will intensify the effects.
Religion: The Pride follows the Sun God and Jackson. God among gods, they grant the Divinity and the Reapers their powers.
THE SUN A chaotic and self-righteous being, the Sun, otherwise called the Sun God, is the main deity of PrideClan. A neutral deity, the Sun doesn't care whether cats are good or evil, as he himself is neither, so long as they continue to worship him. He watches over and protects PrideClan in exchange for worship, and can even be somewhat benevolent when dealing with PrideClan, his Chosen cats. Unlike some other worshiped deities, the Sun plays an active part in the lives of the clan, from their traditions to their ceremonies, and it isn't uncommon to spot flashes of a large white tom with thick, golden shaded fur flecked with fire and amber eyes wandering the territory.
THE AFTERLIFE Death, for PrideClan, is a bit different than death for the other clans. In total, there are three afterlives for PrideClan cats. The Isle of the Chosen, StarClan, and the Dark Forest. Upon death, a cat who has followed PrideClan's ways is given the choice of entering either the Isle of the Chosen, or StarClan. This does not necessarily mean that the cat was good, only that they were obedient to the Sun God and worshiped him accordingly. The Isle of the Chosen is a bright, warm paradise, where those who have died believing in the Sun God can relax. StarClan, for PrideClan cats, is different from the watchful ancestors they once were. The Sun God uses those PrideClan cats residing in StarClan's realm to relay messages, deliver prophecies, give lives, and any such other duties he believes relevant to aid PrideClan or use in his war against the Moon. The choice doesn't necessarily matter, as a cat can travel between the Isle and StarClan as often as they wish, though the Sun God prefers hard workers. Cats who are cursed or act out against PrideClan in life are generally banished to the Dark Forest.
CURSES Crows are considered cursed beings/ bad omens, to name anyone Crow is is considered cursing them, thereby marking them for a life of misery, and eventually, death. A cat with a flower crown is also seen as a bad omen as flower crowns are only given to cats in death.
Do they follow the warrior code or a different code: Rule 1: The Divinity's words are law. Only the Sun and the Shadow can overrule it.
Rule 2: Worship of another god, deity or spirit other than the Sun, the Dark, or those who are given godhood by these two, is deeply frowned upon and will have to be given up if they want to climb up the social ladder, but is not prohibited
Rule 3: The previous rituals of Sunclan still go on. But they are not required by all members.
Rule 4: The Pride is our number 1 priority. Relationships outside of the clan, while encouraged, are only tolerated so long as they don't impede the member's loyalty to the Pride. Speaking to others about the goings on of the Pride, especially the presence of the Gargereans, is prohibited and will be punished greatly.
Rule 5: Trespassers are not tolerated on the Pride's territory. If they are found, you may do whatever you'd like to them. Kits, however, cannot be turned away and must be brought back to camp.
Rule 6: Gargereans and their apprentices are not to be seen above ground on Pride territory. They may follow tunnels that lead outside of the Pride's territory and appear there.
Rule 7: Kits, Queens and Elders must be fed first
About Your Clan: Through the carnage, storms, and barren camps NightClan, DayClan, SunClan, and Primal Instinct banded together creating one force known as PrideClan. But let’s go back in time a little. The four clans were once ruled by four best friends, Burningstar, Foxstar, Glowstar, and Funk E’tan. Together they ruled a merciless alliance that would topple even the strongest clans. But one day an old evil returned to DayClan and brought with it a storm that would end their days. DayClan sought refuge in NightClan, but the storm followed wherever they went. Soon the storm destroyed every alliances land.
The evil thought they were defeated, but they lived, broken, but alive. The alliance decided to band forces, it wasn’t an easy task. SunClan believed in the Sun God, Primal Instinct was violent, NightClan was nocturnal, and DayClan was very sensitive. Many cats that once lived happily in their clan felt they couldn’t live here anymore, that the religion and culture was too different and soon their numbers dwindled. The four leaders fought frequently and the medicine cats methods were so different they were tripping over one another. That is until they discovered the jungle, it was nothing either clan had ever seen before and as such none were weaker or stronger in adapting to this territory. Their hardships and stumbles along the way is what brought each clan closer together, they became close knit helping and looking out for one another. Soon the four leaders were able to delegate tasks together and decided to call themselves PrideClan.
Soon their religion, traditions, and ways of life merged together. NightClan and Primal Instinct commonly patrol during the night and DayClan and SunClan commonly patrol during the day. This jungle is a cursed place full of enchanted landscapes and magical possibilities, but it’s home for PrideClan and open for more to join. Don’t get too cozy though, these cats still come off as deadly as Primal Instinct, as protective as DayClan, as strategic as SunClan, and as fierce as NightClan. They are the most lethal clan.
Culture: Despite the name, the Pride is more a conglomerate of groups rather than a single minded entity. When the four clans came together, their culture followed. To outsiders, the group is seen as barbaric and hostile, a nightmare like Primal Instinct. If they just chase you off their territory, then you just got very lucky. They have eyes everywhere, day and night, thanks to the nocturnal members of Nightclan. On the inside, they are a tight knit and loyal group. While there are plenty of disagreements, any onlookers tend to jump in and try to help smooth things out. They have a rigid and structured schedule, much like Sunclan. Old members from each group tend to stick with together, but just as many are fine at intermingling.
Traditions: Body Paint- Depends on rank. Mostly worn by the Amazons. Cats can wear as much or as little as they want but it's required for battles.
Feathers- All cats wear feathers. Most feathers have specific meanings but some cats choose which ones they think are the prettiest.
Flower Crowns - When a cat dies, flowers are set around the dead cat and a flower crown is placed on their head. Living cats wearing flower crowns are disturbing as it seems the cat is marking themselves or someone else for death.
Jobs - Of course most cats are warriors meant to hunt and defend their clan, but within clan life there are some extra jobs needed to be done. Each cat can hold two jobs and switch between them as many times as they would like. This includes grave digging, scavenging, fishing, tracking, and so much more!
Zodiacs - depending on when each pride cat is born, the pride believes that certain characteristics will appear in them. These are symbolized by old symbols and animals from Sunclan's territory.
January / Wolverine / Resilient
February / Rabbit / Nimble
March / Earth / Balanced
April / Apple Blossom / Loving
May / Rose / Independent
June / Fire / Profound
July / Eye / Leader
August / Heart / Charismatic
September / Wind / Perfectionist
October / Memories / Introspective
November / Dreams / Visionary
December / Water / Adaptive - Lead-Creator: strawberrycupid List any other members, Deputy, MC, MCA: faith, honeystorm, jetclaw, spot and racer 4 Traits That Describe Your Clan: chaotic, corrupt, harmonious and euphoric