Warrior Cat Clans 2 (WCC2 aka Classic) is a roleplay site inspired by the Warrior series by Erin Hunter. Whether you are a fan of the books or new to the Warrior cats world, WCC2 offers a diverse environment with over a decade’s worth of lore for you - and your characters - to explore. Join us today and become a part of our ongoing story!
News & Updates
11.06.2022 The site has been transformed into an archive. Thank you for all the memories here!
Here on Classic we understand that sometimes life can get difficult and we struggle. We may need to receive advice, vent, know that we are not alone in our difficult times, or even just have someone listen to what's going on in our lives. In light of these times, we have created the support threads below that are open to all of our members at any time.
Post by strawberrycupid on May 30, 2021 15:27:13 GMT -5
so I was thinking. which is always a great sign. i'm also spitballing this so if it doesn't make sense, my bad.
The goal of things like the LSAC and the activity requirements is activity, right? Preferably well rounded activity so every clan has at least some. But a problem with that is that we don't have the member counts to support as many clans as we have. There have been multiple instances where when people go to plot, they find that they don't have cats in the same clan. While some members have cats in every clan, there will naturally be clans or cats they prefer to rp more, and other characters and clans who are left to the wayside. And if people choose to focus on a few clans, there will only be another handful of users they roleplay. with. I also don't believe new users will help cause it'll just exemplify the problems mentioned above.
I gotta go shop so i will edit this later. anyway. let's me know what yall think. pogchamp. later
We should have less. Sure, the CPCC shows the clans fluctuate every week, but it's clear which clans generate the most activity flow. The ones that have a full, active staff, the ones with the more interesting plots and threads, and the ones that are naturally more unique in terms of territory layout, deity worship, and the clan background. Take SunClan for example. On the CPCC for 05/22/2021, which was an all-around inactive week, SunClan still had 45 posts that week, which is a good week for some other clans. That's because even on the weeks where our overall site activity isn't as strong as others, taking a hit doesn't hurt them the same way it hurts others. And like you said Berry, new members will gravitate towards the clan with the most thread traffic---and that's to be expected. You don't want to put the effort in to creating a character only to barely roleplay it because few people reply to threads in those clans. People get involved in places where they see threads being replied to daily, or close to it, which means the active clans would only become more active at the expense of the less active clans. It's pretty unavoidable.
Clan deletion is a question that pops up time and time again, and I think at this point it's less a question of if clans should be removed again, but rather a question of which clans we would remove if it came down to it, because it's not so cut and dry as to delete a whole set anymore in my opinion. There's no clear division anymore. There are certain forest clans more active than others, mountain clans more active than others, etc. I feel as if that uneven split is the bigger hold-up on clan deletions, not so much the issues presented the last times this was brought up.
Also, removing clans means more people will branch out to the ones left, meaning you begin plotting with people you may not usually and that's pretty cool. More people, more plots, more friends!
I feel as if maybe we should decrease to 4 to 6. That would, hypothetically, eliminate 5 to 7 clans/groups. There's a few ways I could see it going: 1.) Keep one subset of clans (i.e. All the Forest Clans or all the Mountain Clans). Delete everything else. 2.) Keep one subset of clans and all the rev groups, which would eliminate just four clans. 3.) Keep one Forest Clan, one Mountain Clan, one Rev Group, and the last one could be SwiftClan or LKR (I say or because SwiftClan is technically a rev group, but it's a better bridge between the traditional clans and the revs. That and LKR isn't that active in the first place.) 4.) Delete them all and start with fresh clans, which has been suggested previously. There's probably some others I can't think of at the moment but I'll add them if I do.
I can respond to this thread more fully later, so don’t take this as me shutting you down, but I did want to point out we currently have a system for removing clans and none of them have reached the criteria yet: warriorcatclans2.freeforums.net/page/staff-rules
I've always been an advocate for reducing the number of clans. I firmly believe we have far too many clans for the number of active users on the site- especially for people like myself, who don't like having a larger number of characters. I second everything woof said and would like to comment on the system for removing clans that Cleaver's mentioned as well.
To delete a clan, there must be a leader, deputy, and medicine cat that are making and responding to threads. There must be regular maintenance of the page and creation of plots.
These criteria imply that inactivity in a clan is due to a lack of staff members or a lack of plotting/innovative ideas, which may be part of the issue. However, it remains my opinion that the main issue is a lower number of active users than in previous years. A clan can't meet these criteria and be considered for deletion if no one is trying out for deputy of medicine cat (or, if people are consistently stepping down and new members aren't taking their place long enough to qualify for the criteria).
I do think there should be efforts made to increase clan activity and that we shouldn't delete clans without having criteria in place for what is considered 'inactive'. While the current criteria is well-thought out and meant to inspire efforts to boost clan activity before deleting it, I think that it can lead to a bit of a circular effect that ends up with a clan that probably needs to be deleted remaining around while we cycle through inactive leaders and deputies with the hope that that will fix it.
In summary: requiring there to be an active leader (and deputy and medicine cat) in order to consider a clan for deletion might work in another circumstance, but if there simply aren't enough active users to fill those positions across 11 unique groups (because active leaders are already leading other clans), it will lead to us never considering a clan for deletion as we cycle through inactive leaders. I think the main issue is not a lack of leading, but too many groups for too few users.
Post by complacentdevil on May 30, 2021 18:20:03 GMT -5
I think maybe a good way to do it would be to leave one whole set of clans, delete half the other set, and then cut down to two or one groups, like maybe keeping the mountain clans since their theme would be kind of weird to be split (or you could split them with new names), then keep sun/moon or night/day and then one of the rev groups.
I agree that a lot of the problem isnt really inactive staff but rather that there just inst a flow of people. As much as I love the same 5-7ppl i rp with, I dont want to feel like im constantly knocking on any one persons door to rp.
Post by achromatic on May 30, 2021 18:28:24 GMT -5
I know I haven't been back for long but low key, the fact that there's 11 clans (that require 2+ active staff positions each) and we average around 25~ people on each day (so I'm guessing, the average amount of active members?) which means we barely have enough people to fill in all the positions, so I think that might be worrying?
imo I think it'd be really fun if we did a huge plot event where like, a classic-pocalypse happened and resources were scarce and certain clans could combine. Like it'd be fun to see dayclan/sunclan and nightclan/moonclan uhhhhh merge and have a civil war and be forced to share the same forest but split the territory by day and night, only to ever meet during dawn and twilight and when you're out of hours, you're free game for.....murder....you know......it'd be lit and very dramatique .......
or like, imagine springclan and summerclan being some thematically linked to the idea of life, while winterclan and fallclan being thematically linked to the concept of death or something and finding a way to combine these, even temporarily.....you know.......
and keep two of the rev groups
and we'd have 6 groups instead of 11 and we'd still keep the essence of all the clans together while doing a really fun overhaul plot.
and like, the way you could combine these can be like, this temporary situation of 'new clans' formed of old ones and if we get an influx of users and happen to have too few clans, we can always split them back up again and bring back the clans they originally were by saying that the land was healing or something uwu
idk just throwing some funky ideas ♥ ♥ worldbuilding is my passion uwu
edit: also apparently moonclan does meet all the deletion requirements? LOL sorry someone told me dis
I've been saying for a while now that I believe there should be less clans. We really don't have the member count to support 11 clans, or to fill all of the leadership/medical positions that requires. Should we delete an entire group? I don't think this will help. In fact, it might have the reverse effect if people decide to leave the site because they don't like the other group of clans. The Mountain Clans are more traditional than their Forest counterparts, so if we deleted them, we will lose the people who prefer that. However, the opposite is true as well.
We could do some of the other suggestions here! Like taking two clans from each group, or possibly even three depending on how many we want (however, as ComplacentDevil pointed out, this would kind of ruin the Mountain Clans' naming scheme). Plus, one or two of the rev groups. And there's always a full overhaul, but this time designed differently so that we have more actual clans. Perhaps a vote on clan name themes, and then allowing everyone to create both a clan and a rev group.
But, overall, I do think that we have too many clans. I'm not really sure what I think a good number would be, however.
one thing that has turned me off from joining other clans is the... idk how to say it, weirdness of them? i came back for a warriors rp and those are the clans i've been drawn too. if we are to terminate anything, i think it should be down to a vote if people was traditional rps or fantasy rps, which is really not classic was to begin with, hence the name classic. anything like that should be kept to the separate groups in my opinion.
I have... conflicting feelings about the topic of clan deletion for somewhat personal reasons, so I'll refrain from contributing too much to this discussion. But I'll be honest, I think a lot of you bring up great points about how our current level of activity is spread far too thin, and that clan deletion is, at least, the most simple solution to the problem.
We need an authority figure... heck I am an authority figure // Springclan Deputy
1,189 posts
Post by Nova on May 31, 2021 8:22:07 GMT -5
I have to agree with Gidget, I am a bit hesitant to delete clans (might add more later I just woke up and I’m still on vacation for Memorial Day weekend) but I wanted to throw that out there!
I remember back in 2010 clans used to close joining for certain ranks or just for the whole clan whenever they reached a certain number of cats? Maybe we can do that again too?
Post by strawberrycupid on May 31, 2021 15:12:35 GMT -5
for the number of clans i would think would be a good number, i'd go with 6. 2 forest, 2 mountain and 2 rev. cut down the number and keep it balanced.
and i know the idea of deletion is scary. i have my own biases towards clans i'd be really sad to see go. but reading through the thread, i really like achromatic's idea. i think merging clans would be a good compromise for both sides. you can still keep all the traditions and ranks, but cut down on the number of clans so you're not as spread out. or even the apocalypse idea and starting new. but again, i know thats a hard pill to swallow
i really do think a lot of changes need to be made to classic to help it thrive. and reducing the number of clans is like top of the list. i know it's scary, and obviously nothing is set in stone. i'm just curious what everyone else thinks
Post by strawberrycupid on May 31, 2021 18:05:45 GMT -5
my idea would be the following -Merge either Moon and Sun for an Eclipse theme, or Moon and Night for a Dark Theme -Then merge Day with whatever Forest Clan was left -Merge Spring and Summer and Fall and Winter. i like the idea of a Life vs Death theme -Finally merge PI and Swift because they're both about new beginnings? they also city bois -Leave RR alone. Unless we wanted to switch up one of the pairings
That would leave us with the six clans mentioned. along with LKR. which i think will get more traffic with less clans. think about it. you have a character. you can either invest them into a clan, that has a lot more structure or nuance. or you can make them LKR. this isn't meant to crap on LKR cause i love LKR. but it's probably one of the most affected groups of how we have too many clans
or heck. you can even bring back The Pride from the clan creation contest. or an idea with a similar effect. for those that don't remember, it was a combination of PI, Day, Sun and Night. that would already drop our number of clans from 11 to 8. granted, it wouldn't work as well nowadays because the leadership in Sun and Night has changed. but the point is, we can do even bigger combinations. but if we did like a few big combos and leave the rest as they are, it does set them up for a raw numbers disadvantage. so while i think smaller and even combinations would be better, this is just another idea i'm throwing down
Post by strawberrycupid on May 31, 2021 23:05:15 GMT -5
oh no. i wouldn't want to get rid of traditional rps. i think i'm getting to that point where i prefer it too xD
rn the Forest clans skew towards non traditional and the Mountain clans towards traditional rps so i would think like 2 of them could be non traditional and more complex, 2 can be traditional and more straight forward and the last 2 can be kinda a mix of both.
like i feel Primal Instinct is a good example. it's a very simple clan at it's core. it lives in the city. there's no god or powers. the ranks are different but they're easy to understand. but it's still non traditional in its names and it's way of living. i wouldn't consider a clan of murderers and the like very traditional xD
Hey, the admins have noticed there have been concerns about clans needing to be deleted. The admin team is looking into this and if anything is found it will be thoroughly discussed by staff. Thank-you for bringing this to our attention!
Deleted
POSTEDJun 1, 2021 5:29:07 GMT -5 TO General Discussion
I initially was going to stay out of this discussion having just stepped down from a staff role but, now I feel like I have to say something. I feel that this is a site wide issue that effects everyone and should be left as a public discussion for everyone to voice their thoughts, concerns and opinions. This isn't something that should be decided or looked into only by staff behind closed doors while the rest of us are left in the dark with little to no say in the site that we're all apart of and contribute to. This is something we should all have a voice in not just a select few of us.
On the topic of actually deleting/ merging clans, I agree there just isn't a large enough userbase to justify having 11 clans/ groups and we definitely need to cut back if we don't want to be stretched so thin but, I don't think merging the clans is a good solution to the problem, and begs the question of which clans get to stay and which clans get the proverbial axe and everything that entails. More specifically I'm uncomfortable with the suggestion of merging Sun and Moon into an Eclipse themed clan because it was something o came up with mainly as a joke/ hypothetical and I'm not comfortable with my idea being implemented in any capacity at this time.
I know nobody wants to hear this voiced again so soon but if we're going to delete clans instead of pivkingvand choosing clans it might ge easier just to wipe the slate clean and start again with new clans
There's probably some things I'm missing in this post but I couldn't sleep without saying something. I'll likely add more when it's not 3am. Sorry for any typos my internet went out so I'm posting from my phone.
I feel like everyone has some good ideas here and there and a good brainstorm sesh would be fun tbh, and I agree that it should be a sitewide conversation too, or at least if it's not, that we should get regular updates or discussion sessions to have our input too! Maybe a fun way to propose this could be to do a contest or something where we can come up with ideas or plots or whatever to solve this 'overhaul' issue and vote on it?
I have thoughts. Not good, or even fully-formed ones, but thoughts!
1) For me, individual Clan CPCC scores take a backseat to the overall site score. Activity in individual Clans is an issue, but if the overall site score is consistent from week to week, then that to me is a better sign of activity than one or two Clans lacking in posts compared to the others. Also, I have a roleplay position in MoonClan so the inactivity there is at least partially my fault, WHOOPS. I think MoonClan has its own set of issues that make it a little harder to roleplay there, but that's a story for a different thread. I know ian is going to school me with MATHS or whatever and to that I say COME AT ME IAN, YOUR NUMBERS DON'T SCARE ME!
2) If we have another overhaul vote that puts us all in roleplay limbo for a month and then gets voted down less than two years after the last overhaul vote that put us all in roleplay limbo for a month and then got voted down, I may actually have a conniption.